It has a good concept and the art is good and the music. I just think it's too complicated and I never managed to win but instead always was defeated. D:
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Sinister Sidekicks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #3 | 4.538 | 4.538 |
Overall | #12 | 3.892 | 3.892 |
Presentation | #16 | 4.077 | 4.077 |
Relevance to the Theme | #17 | 4.231 | 4.231 |
Gameplay | #24 | 3.308 | 3.308 |
Immersion | #30 | 3.308 | 3.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Credits
Aside from the background music, all assets were created by MattressD.
Trigonious graciously helped to juice the game up a bit near the end of the jam.
External Credits
Background Music:
Corona by Alexander Nakarada | https://www.serpentsoundstudios.com
Music promoted by https://www.chosic.com/
Attribution 4.0 International (CC BY 4.0)
https://creativecommons.org/licenses/by/4.0/
How did you/your team interpret the theme?
If we're not the hero, we must be the villain.
Or perhaps we're just an aspiring villain, dreaming about the day that we defeat all the superheroes.
How was your/your team's experience in this jam?
I really enjoyed building the random character generator, which pulls different body parts from a sprite sheet and layers them together to form something that looks like a person.
I think the silly characters make the game a lot more fun than it deserves to be and I spent a lot of time playing it just to see what they would look like.
If I had more time, I would add additional sprites to increase the variation in the characters. And I would spend some time developing a more interesting superpower system between the heroes and villains. Something that goes deeper than rock-paper-scissor mechanics.
Content Warnings
Crude humour?
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