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A jam entry

Soft RockView game page »

Submitted by LifeandStyleMedia (@LASMgames) with 9 minutes, 10 seconds before the deadline

Play game

Soft Rock's itch.io page

Results

CriteriaRankScore*Raw Score
Use of Bolt#93.3333.333
Creativity#132.6672.667
Overall#133.0003.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Interesting mechanic, I would have loved to see it in action though. I also really like the transformation animation. I hope you pursue this further! If you do, please keep us updated.

  • This is a very unique mechanic and I only wish you had had more time to develop it into a game-like level. The pixel art animation between transformations is really cool and makes me want to use the ability, which is capital as it'd be the core of the gameplay.

    Bonus points for using State Graphs to manage the transformation, I wouldn't have thought of it! It makes the entire flow easier to understand and maintain. I would have recommended to go further in that direction and have nested state graphs, with top-level ones changing between your transformation.

    I hope you'll continue this project!

  • I like the concept of morphing between "hard" rock monster and a "soft" slime that sticks to walls, and very cool pixel art! This a nice proof of concept, but I wish I saw a bit more. Good use of state graphs to handle the different logic for the character.

Flow graph / gameplay gifs
Https://img.itch.zone/aW1hZ2UvMjkxMDMzLzE0MTg0NzQuZ2lm/original/y93%2Bpu.gif

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Comments

Submitted(+1)

Interesting mechanic and concept. Will be waiting for an update.

Submitted(+1)

Good looking graphics.

Loved the idea of player transforming to that sticky bubble. Are you planning to continue this project later on? I would like to see more of it, now it is a nice concept.

Developer(+1)

Thank you! Yeah, It is very possible. I just need a few days off and refactor what I did into more reusable parts. It's definitely something I'll consider making into something more. Already have a few other mechanics for each transformation I'd like to implement.