Good game! You had made multiple levels that was nice to get into the game.
The graphics are looking great. Hoping that we will see this project evolve after the jam!
Criteria | Rank | Score* | Raw Score |
Creativity | #5 | 3.667 | 3.667 |
Use of Bolt | #9 | 3.333 | 3.333 |
Overall | #9 | 3.500 | 3.500 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
The bubble mechanics in this are super cool! I like that you can use the bubbles to bounce off of and to trap enemies. The pixel art is nice, controls take some getting used to. Nicely organized graphs to handle to the mechanics.
Super fun concept and adorable pixel art, what's not to like? ;)
I think you're really onto something unique here, but it needs an additional level of polish to make the mechanics feel snappy and intuitive. One thing I would suggest is giving your player controller a Physics Material with zero friction to ensure it doesn't get stuck on walls or bubbles. Likewise, sometimes I would get propulsion away from a bubble with a high force, but I couldn't understand what caused it. Tweaking physics values is going to be essential here!
Congrats!
Solid game! The bounce feels good. I really like this mechanic and want to see it taken further. Unfortunately the room that requires the bomb cannot be passed if you don't complete it on the first try! I hope you continue working on this.
P.S. I love the scuba-military-bubblegun character design.
Flow graph / gameplay gifs
https://gph.is/2vFJufk
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