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Tri Nguyen - BoltJam2018's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Bolt | #6 | 3.667 | 3.667 |
Creativity | #9 | 3.333 | 3.333 |
Overall | #9 | 3.500 | 3.500 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
Fun mechanic that feels good to use. I wish the rules were expressed more clearly in the game's design i.e. The boundaries aesthetic do not make you think of it as something that will subtract your points. Also the slow down effect, while very cool, can sometimes look like lag. I think it needs to be a little more smooth. Overall I had a good time playing this game!
Had a blast playing that one! The concept has a lot of potential and I could see this becoming a fully fledged mobile game with more polish and levels.
The breakdown and slow-mo effects really give a juicy feel and it's interesting to see how you managed to create those in your graphs.
The main problem for me was the lack of negative feedback when hitting an edge of the level. It took me a while to understand this was affecting my score negatively and that I should try to stay in mid-air to score higher. A simple full screen effect, sound or color change could communicate that better!
Overall a very fun game, congrats!
This is a neat idea, break the bricks and try to stay in the air. The scoring takes some getting used to but I like it. Nicely organized graphs.
Flow graph / gameplay gifs
https://drive.google.com/uc?export=view&id=17suxE5cHlTNE4WjD_cyGQF0CVF_VaEGS
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Comments
I managed to break all the blocks, but I had so much minus points as I hit the walls all the time :D
Cool idea and would like to play this later when music and some sound effects are added into it. Good job!