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Tririto's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #206 | 1.732 | 3.000 |
Visuals | #209 | 1.732 | 3.000 |
Innovation | #244 | 1.155 | 2.000 |
Sounds and Music | #254 | 0.577 | 1.000 |
Theme | #258 | 1.155 | 2.000 |
The Experience | #261 | 0.577 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I have no clue how to get any progress in the game. You start with -50 credits each year and i can't get it to be a positive number. Production isn't fast enough and everything i want to upgrade costs money. Too bad, it seems you had a lot of hard work on this game but i didn't had any fun at all :( Maybe help future players with the first steps? I want to give it another go, but need some help.
Hello. Thanks for playing my game. I understand what you are saying and I agree. I spend too much time in mechanics and when I finished the game there was not enought time for explaing how the gamer should play or time to working in details. But on the future, I intend to change that. Thanks for the feedback.
Now, if you want to give a second try (I would be glad if you do) here are some tips:
- The coin per years (credits) will aways be negative and will be more and more negative. The point is to sell minerals to earn coin.
- You have to choose what ou gonna buy first. My adivice is to buy 2 planets. With 3 planets you can give each one a different mineral production and you will have more storage.
- You have to use the market a lot (even more than I wanted). So, sell your minerals to not fill the storage but keep enought minerals to upgrade facilities. (In the end of the game you have to sell too many minerals that the game become almost a clicker... I will try to fix it in next versions as well).