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A jam submission

Herbal Tea ShopView game page

Just serve some peculiar tea to those very exigent customer: How hard could it be??
Submitted by Marxy 37 — 9 hours, 58 minutes before the deadline
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Herbal Tea Shop's itch.io page

Results

CriteriaRankScore*Raw Score
INNOVATION#3563.0313.031
THEME#5112.8132.813
DESIGN#6932.3442.344
OVERALL#7302.3132.313
VISUALS#8771.8441.844
MUSIC#9381.2191.219
SOUNDS#9671.1881.188

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 26 · Previous page · First page
Submitted(+1)

the concept is fine, but the gameplay is confusing,  in my opinion  it's too complex , too many ingredients and stats.      btw keep going ,not finished is better than not started :)

Developer

I can assure you that this will not be my last jam, for sure!! I love partecipating at those!!

I don't think that the problem is really the amont of stats (but it might be, idk really :/), rather the fact that they are not well presented and explained to the player. If i ever decide to continue this game, i'll do some experimentation to see what is the actual problem. Thanks for the feeback btw!! (^u^)

Submitted(+1)

Seems like an interesting idea but, as you said, over-scoped. I highly recommend figuring out a basic gameplay loop you can complete in a day for a game jam, then expand on that so that you can get it done.

For example, in my game, I made sure to complete the ability to pick up and throw boxes and create a container to throw them into. Once that was complete, I could expand from there.

Don't be hard on yourself about not having art. That's fine. What's more important is clarity. Can the player know what stuff is? Text indicating what stuff is, controls, and other gameplay essentials will go a long way with art. You nicely color coded a few things in game just with circles, squares, and different colors.

Great job getting this submitted for the jam. Hopefully this'll just be another step towards you learning how to manage scope.

Developer

Wow, thanks a lot for the hint on scope management: i'll make sure tu put them at good use (or at least try) in the future!! (^u^)

As for the graphics, when i said ugly looking (I'm assuming you're referring to that) i wasn't really referring from a art perspecting, but i was looking at the project as a whole, and i was meaning that the game didn't turned out as i wanted (especially to the minigmaes part), and therefore i don't like it very much. Clarity should definitevly had been my main focus at the time, altough i have to admit that having a graphics would had been nice too (i'm not saying that the game is ugly, it's quite nice actually). I'm sorry for not explaining myself propelly :C

Thanks for playing my game, and for the kind words!! I hope to improve in the future!! =D

Submitted(+1)

It sounds interesting from your description, but I could not figure it out lol. My guess is you ask what someone wants then you click the ingredients to match what they want, then you go to the little square to mix them and then take it over to them but it did not seem to do anything :(

Developer (1 edit) (+1)

It all right, but when you go in that little square to cook the tea (not mix) you also need to don't lose the minigame(s), that means not letting the dots touch each other. Thanks for playing my game!! (^u^)

Submitted(+1)

hmmm. When I click 'e' in front of the little box the arrow above it goes away and nothing happens for me.

Developer (1 edit) (+1)

Ah... That's the wrong box... (We were talking about two different boxes xD) The box where you're supposed to go after you selected the ingredient is the furthest on the left... 

Sorry for the misunderstanding :3

Submitted (1 edit) (+1)

lmao. "how would you like your tea?...oh ok well I think it looks good in the trash!"

Should have had that visual in-game :) 

Submitted(+1)

Something unique. Going in that craftin/combining direction is not something I've seen in here, so you definitelly stand out. 
The game was very confusing, sadly. I found the ingredient combining a good bit strange - two things coming together would be the ingredients mixing? But then when I have more ingredients that's different things mixing together? Not sure if I should do anything on that screen or just watch the circles go. I can drag them, but I don't know what that changes?
Just a bit weird. And then it takes a good 10 seconds for the teacup to appear in my hand - which makes me think I've done messed something up. I did however like the ingredient recipes and the special properties - good job on the writing front :D

I'm not an artist myself, but having some visuals, some very simple graphics for the different ingredients would also help give the game a nice level of worlbuilding - adding on top of those great descriptions you wrote. 

Developer

Sorry if the game was that much confusing to you!! I should had invested some time in making a tutorial and explaining the game!! :C

Those dots you see on the oven screen aren't some ingredients mixing together. They are a minigame (and right now is the only one) where you should avoid that the dots (They have no meaning. They're just dots) touch each other for X seconds (10 is for recipes with 1 ingredient, it increases by 5 seconds for any more ingredients. Yeah the values is way to big XD), otherwise (unless you have activated a cheat) you lose the minigame and you have to restart to make the tea from scratch. 

About the visuals for the ingredients, like many things, i was planning to do that but i didn't managed to do it sadly :/

I'm very happy to hear that you find my game unique and that you like those descriptions!! Thanks for playing my game!!

Submitted(+1)

Yeah, there's no way someone would just "figure out" they have to keep the dots from touching for a given time - especially if it's not a fixed value. Throwing some tutorial-ish text in there would help a lot, though ideally you would want to explain that in some graphic/visual image.

Developer

Yeah, that's probably what i should had done...  :/

Submitted(+1)

Once I understood what I was supposed to do then I really liked the concept of the game. I think if I were you I would just take out the minigame altogether. If you managed to finish it then I'm sure it could have been a really great entry and I think it's great that you still submitted but I don't think including the unfinished minigame really adds to the experience. I can tell from what you've written that you learnt a lot from this jam and you should be really proud of that!

Developer

Thank You for playing my game and for the kind words!! (^u^)

To me, the minigame part felt like a core concept to have at the time, because i thought "More mini games to handle at the same time will motivate the player to use less ingredients. Plus less ingredients = more easy to do, right??", but now that some time has passed and i read the feedback i think you're right: i should probably had get rid of the mini games altogether and scrapped them. If only i knew at the time that it was so hard to code them... 

As for the "it doesn't really add to the experience" part, since my games are often unfinished (more than i like to admit, sadly), i prefer to just uploading what i have at hand at the moment without thinking about it, rather than just getting self-conscious about it and cutting a feature, or even worst, not uploading at all,that can maybe be fun just because it's unfinished and/or i don't like it. So often i get in situation like this one, and that's why :/

...aand Hey!!! Thanks for actually taking the time to read my experience with the jams!! From what I've seen, the people that have actually took the time to read it aren't that many!!

Submitted(+1)

I like it really cool, but as everyone is saying its a little confusing, over that its a good game :D

Developer

Still, Thank You for playing the game!!

Submitted(+1)

Hey, although the concept of this game is interesting, it is definitely not my type of game but i can see that you put in effort :) I had some issues starting because i did not know what to do ;p For example i did not see what ingredients i selected and that made it a bit confusing. Some visual feedback of what is happening and a tutorial would have made this game more enjoyable :) But good job on making a game for the jam :)

Developer

Thanks for the feedback!! I wasn't aware that not knowing what ingredients you had selected was a problem (and, to be honest, i should had seen that one coming... :/)

Yep, I Agree: This game needs a good introduction/tutorial and proper feedback (visual and audio), because the one i added right now is definitely not enough... :/

Thanks again for the feedback!! And of course for playing my game!!

Submitted(+1)

It was such a hit and miss for me. A tutorial was definitely needed but I would say that I am an idiot in any game where I have to manage stuff. I can see that whatever your idea was, it was much more than what you submitted due to the time constraint. It reminded me of an indie game called coffee talk. would really love to see this completed and maybe with some pixel art aesthetic. :D (Sorry, I love pixel art a lot.) Thanks for submitting it. The best part is that when I read the comments on your game. Everyone being a game dev can see what you were actually making. Just wow! Thanks for submitting your game.

I would really appreciate it if you could play and rate my game as well. Thanks!

Developer(+1)

Thank you for taking the time to write your thoughts and feedback!! It's always a pleasure for me to receive and read a comment like this one!! Thank you!! (^u^)

I fully understand why you felt the way that you did!! Many things are missing from this game to make it playable (a proper tutorial is just one of them) and for that reason the game feels confusing as it feels!! I think that you shouldn't feel like an idiot imo because that's just my fault for not explaining  well enough how to play, definitely not yours for not being good: nobody is good if they don't know the rules.

Yeah, i had many plans for this game but between that there was somewhat of a time constraints, a poor planning, a lack in motivation (because game dev wasn't going as smoothly as i wanted to be) and an overall big scope, (and maybe other factors that atm I'm ignoring) the game turned out like it did. I'll try to scope better and make a better game next time :/

I  didn't know before that game, but I've gotta say i can see the resemblance from the two. I don't think I'll continue working on this game after the game (most of my games ends up like they entered the jam, at least), but if I'll ver decide to continue working  on the game I'd love to learn and make some pixel art for it!!

Yeah, i was pretty surprised too about the kindness and support of the comments that this game received. I'm usually pretty negative when it comes to my games and this one was no exception, so i wasn't really expecting this much from the comments... I'm just happy i was proven wrong!! =D

Again, Thank you for playing my game, Thank you for the comment and Thank you for the nice words!! Playing your game it's the least i can do to to show my gratitude!! (^u^)

Submitted(+1)

I think it could've definitely used a tutorial, I got the concept and understood what I was supposed to do pretty quick, but I couldn't really figure out how. But it's a cool idea for a game, kind of like those food games where you have to manage a kitchen and make sure all the customers get their food on time :)

Developer

Yeah, i agree: the game needs a tutorial, because as it is it's pretty hard to understand. It's a shame i didn't managed to implement it... :C

Submitted(+1)

I kinda knew how to play. If you'd have made a tutorial to explain controls and the concept a little better, it definitely would've helped. Overall it is an interesting idea and definitely has potential.

Developer

Thanks for playing my game!! A tutorial, lile many other things, was originally planned, but i poorly planned my game, and that combined with an overall big scope, sadly made most of the features i wanted to didn't made the cut :/

Submitted(+1)

I think the idea was pretty good with mixing tea to balance it. I tried different ingredients but it never was the right effect. And what exactly was the 4 fields with 2 dots that met each other? sometimes i held a square. sometimes not. Very confusing. I was just button mashing and clicking like a madman and sometimes a yellow square came out.

Developer

haha, yeah that's totally my fault for not explaining how the game worked... sorry for that :/

To see what is the right special effect you have to, well... read what special effect a certain ingredients gives (there isn't really any other way sadly), and make sure to put that ingredient first, otherwise it will count you as a failure. And make also sure that the balancing is also right

The dots you're referring to, from how you're describing them it seems like you're talking about the minigame(s) that you need to complete for making the tea. Well, i was intending to make multiple minigames but in the end i didn't managed to do it and now all the minigames are the same: basically your job is to make sure that the circles never touches each other (drag them away with the mouse), otherwise you lose and you have to start the tea process from the start

As for the square, it's the tea you've done... Probably the reason why sometimes you was getting the tea, and why sometimes you was not it's because you triggered one of the cheat keys while button mashing...

Submitted(+1)

its has a good theme in it but i dont know how to play it

Developer

Thanks for the feedback. I actually already answered that in MouthHole Games comment, but in short: You move with WASD, interact with E, and your job is to listen to the customer request and select the right ingredients from the counter and go make their tea. (Again, if you want more detail on how to play, please check the answer i left at MouthHole Games. I'm too lazy to rewrite it rn >u< )

Submitted(+1)

Nice idea and prototype, has prompted me to go and get some tea... haha.

Hope you can find the time or a teammate to achieve your vision next time! :)

Developer

Haha, yeah... Go get that tea and stay hydrated, boy!!

Thanks for playing my game and for the nice words!! (^u^)

Submitted(+1)

Hey, the game does not exist but the concept is there. And I actually liked the concept. It fits the theme.

Try to scope more responsibly next time :) Or find a teammate, that always helps too.

I don't like anonymous votes, so here is my rating.

Keep up the good work!


Developer

Wow!! That is a high rating, considering that this is just a prototype and all!! Really!! Thanks a bunch!! :3

Yeah, scope managing is a thing that i always struggled with!! I'll try my best to scope better in the future... Yes, maybe finding a team can be a good idea!!

I'm glad you liked the game, even if it was just a small concept!! Thank you for playing my game!! (^u^)

Submitted(+1)

i has no idea how to play, but it does seem in depth. Good job!

Developer(+1)

Oh really?? Thanks for the feedback!!

You move with WASD and you interact with the E key!! Your job is to go to the customer (the circles in the left side), read their order, select the ingredients in the counter (the big rectangle in the center. It takes a bit of reading to figure it out what ingredients you need in the recepy) and then go to the oven (the grey square in the right side) to cook your tea, and if you manage to manage to not lose the minigame (depending on how many ingredients your tea has, it might be easier or harder) you'll have tea in your inventory that you can take back to the customer. If you ever mess up the tea ingredients you can throw them in the bin (is right on the left to the counter).

Submitted(+1)

I like the idea. It has potential.

Developer

Thanks for playing the game!! (^u^)

Submitted(+1)

A pretty good idea! Even though it's the bare bones, it has a lot of potential to become a fun little game. I also enjoy ingredient-based games like this so that's a plus for me!

Developer(+1)

I'm glad you liked it that much!! Thank you for playing the game and for the follow!!! (^u^)

Submitted(+1)

It's my pleasure! And you have some great game concepts on your page!

Submitted(+1)

A cool shop game prototype. If you decide to continue this, definitely make sure to polish and add some art and music assets.

Developer

Thanks for playing my game, but I don't think i'll continue developing it tho... :3

Submitted(+1)

Like the other commenter said, I think the idea has potential. Good job!

Developer

Again, Thank you for playing my game and for the nice comment!! (^u^)

Submitted(+1)

Conceptually a great idea, though it didn't get finished I feel it could have some fun potential with some art and a little less reading :) A really interesting project!

Developer(+1)

Thanks for playing my game and for the really nice comment!! (^u^)

Viewing comments 20 to 1 of 26 · Previous page · First page