BUGS
Submitted
A Strange HotelCriteria | Rank | Score* | Raw Score |
MUSIC | #332 | 3.019 | 3.375 |
VISUALS | #333 | 3.466 | 3.875 |
OVERALL | #360 | 3.242 | 3.625 |
SOUNDS | #397 | 2.795 | 3.125 |
DESIGN | #468 | 2.907 | 3.250 |
INNOVATION | #596 | 2.460 | 2.750 |
THEME | #733 | 2.236 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
I like these type of parkour games and the visuals are really simple and great (good choice of colors). I feel the game is too hard, you should make 1 easy level, 1 medium level and 1 hard. When the tutorial text happens I would suggest stopping the time I had to die 5 times to know how to wall jump and what the orbs do. Sometimes I fell through the wall but other than these points I find the concept and execution above average. Congratz
Thanks, in hindsight I think I totally missed the difficulty aspect. I like your idea of freezing time for the tutorial messages, I didn't think of that. I think I really under estimated how trouble some the controls would be. Thanks for the feedback.
As for the glitching through walls, I am still at a loss with how to fix it. Seems its tied to unity not handling the physics on fast rigid bodies. So I have some work to do to work that out of the game.
I liked it, but I there were certain points where I glitched into walls. Other than that it was pretty cool!
Great game!
Massive props for creating (at least what seems to be) a real leaderboard, that's crazy impressive
The momentum feels great, and I love the mastery that comes with the wall-running and sliding, jumping at just the right angle, or sliding as little as possible.
At first, I didn't realize that sliding decreased your speed, and I slid too long during the first level to be able to make it past the first jump
I also think the tutorial prompt for the double jump isn't onscreen for long enough, I sped past it very quickly, I still managed to read some of it and understand I had a double jump, but it still coulda stuck around a bit longer
Also, the second level's start and death text is a bit messed up, though I imagine that's fixable within a few clicks
Honestly just about all of my nitpicks fall into that category, could totally be fixed with just a few clicks and a reupload
I also really like the addition of the blue orbs, I think there's definitely an imbalance in challenge between them, but I guess it balances out since if you want the best time you can you have to grab all of them
My last nitpick is just that I wish there were more levels, I wanna play more of this game!
Definitely let me know if you decide to do a postmortem on this, even if you don't add any new levels I'll prob check it out again
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