Play PowerFlux
PowerFlux's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #19 | 4.394 | 4.394 |
| Fun | #116 | 3.636 | 3.636 |
| Presentation | #271 | 3.394 | 3.394 |
| Originality | #288 | 3.424 | 3.424 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
PowerFlux is a puzzle platformer where you use a limited amount of energy to power on appliances and machines to help you escape the facility.
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Comments
Oh nice I was looking forward to rating this but I thought ratings had closed yesterday and I was still looking at it more! Really cool puzzle game!
Competently made (I didn't encounter any major bugs) and well-animated. I liked the mechanic of planning a route and running to a power source in the 3 seconds before power runs out. Some of the vertical wall climbs felt janky, and it would be nice to see the path that moving platforms follow (easier to time a jump if I can see where it will stop). You have a good amount of levels here, and it's easy to imagine how you might add new mechanisms to power/depower to expand on the idea.
Aw man it was just getting good! Seriously though, those later puzzles were super well designed. Great job! I can totally see this as a jumping off point for a larger game in this style.
Fun platformer, and the music was an absolute jam. Really enjoyed the mechanic - thank you for making a platformer that didn't make me hate my life :D
Cool puzzle game, love the way you distribute power and get fewer abilities . The pixel style was cool and the chiptune music was banging. Good job :)
This is a really neat puzzle game. I love the how it isn't just a slower paced puzzler platformer as the introduction of the no power mode where you have to focus up on your platforming in order to keep going.
great game, the theme impletion is creative and the art and music matches the game
The art and music are great! The timing mechanic was an interesting spin on the power mechanic. Kind of like implementing coyote time in a a platformer; a grace period for power.
beside the very fluid animations, your sense of level design is great! well done!