Oh man this game rules. I love the RTS genre and it's pretty wild you all were able to pull this off in such a short time. Strong work!
You mentioned that you have anime influences and I really see that in the ending, a little attack on titan or evangelion? Either way it's successful in being very cool. The scale of this game is also pretty wild. This game is inspiring and makes me really want to build an RTS next!
Cheers.
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A Pyre Horizon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #39 | 4.250 | 4.250 |
| Fun | #48 | 3.969 | 3.969 |
| Presentation | #81 | 4.281 | 4.281 |
| Originality | #105 | 4.000 | 4.000 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
This game spotlights burning fuel as a resource to power a city and defend against an overwhelming wildfire that threatens to burn down the whole world.
There is a thematic spin on power, as the player needs to use non-renewable energy sources. The sun has been stolen away, blocked by the monsters that keep the skies dark, ensuring our need for fire.
If you can't reach the end, no worries! But I hope you check out the ending as I explain it in this video:
https://www.twitch.tv/videos/2372466238
Comments
i started with kind of a moodboard of stuff that i collected to show off how i wanted it to go, the premise was a reference to the ramiel episode of evangelion where they charge a gun with the entirety of japan's power to shoot a gun twice! but the visual elements at the end were sort of a mixture of majora's mask, shin godzilla, that one shot of star wars episode 8 where they shoom through the big star fleet, and some music videos i like. :3 wish i coulda gone even harder on the ending cutscene and added some more narrative elements, but i threw that last cutscene together in the last day. 😩😩 thank you so much for playing it through to the end though!!!! it means a lot
RAHHHHHHH I LOST THE ENTIRE COMMENT I TYPED OUT DAMNIT!
SUMMARY THEN:
RTS IS NOT MY TYPICAL CUP OF TEA BUT I ENJOYED THIS, ESPECIALLY TOWARDS THE END OF MY FIRST RUN WHEN I STARTED TO ENTER A FLOW STATE.
LIKED THE MODELS, MUSIC, AND GAMEPLAY.
DIED IN MY FIRST RUN BECAUSE I JUST BARELY COULDN'T REPAIR THE CANNON IN TIME. (FRUSTRATION!!!)
SECOND RUN WAS SCUFFED, BUT I BEAT IT (YIPPEE)
A FAST FORWARD BUTTON IS NEEDED IN A GAME LIKE THIS. STARTING OVER FROM THE BEGINNING WAS PAINFUL.
Slick ending cutscene btw.

I'm a sucker for an rts, very satisfying when you start seeing your resources exponentially tick up. I do think the start feels really slow, and it could be beneficial to have some sort of time speed up of some sort to help with the idling you do. I like the building and balancing with the resources, a nice readable art style, it's pulled together pretty well. Great job!
Increcible RTS tbh. I usually get bored by these types of games but this game had that perfect simplicity-complexity ratio that kept me hooked. I was honestly having a lot of fun trying to min-max my city planning and mining and power usage and stuff but the narrative events at the end were super cool. I thought it made for a satisfying conclusion that you have time to prepare for the final event and had a great payoff most games in this genre for game jams don't really have. The aesthetic reminded me of some other lowpoly horror like iron lung which i love. Final cutscene so well done too
RTS is a hard genre to create in such a small amount of time like this but this was done very well. I was not able to make it to the end myself but holy is that an awesome ending sequence!
This was a pretty cool rts to play through! I loved the vibes of the game, and I thought that the ending cutscene was really sick! Good job!
This was a great introduction to RTS for me. I love everything about this game: the gameplay, the graphics, and the music. The progression of my city sort of gave me a FF7 vibe. Looking forward to seeing yall expand on this!
I don't play any rts games but the tutorial did a great job of walking me through the gameplay. Good job guys!












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