Great job on this game. Loved the art, music, and concept. The old man slapping the alien to the beat at the main menu got me hyped to play. Well done to the whole team. haha :)
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Sticko Mode's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #13 | 4.480 | 4.480 |
| Fun | #49 | 3.780 | 3.780 |
| Theme | #56 | 3.960 | 3.960 |
| Presentation (graphics, audio) | #148 | 3.640 | 3.640 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
Each level of Sticko Mode requires playing in TWO modes. First, you must play in PREDICTO MODE to plan out your every move to eliminate the aliens because you are OLD, but wise. Then, you must execute your exact plan in STICKO MODE without wasting a single action because you are OLD and can't move as good as you used to :(.
Comments
I was not expecting Sticko mode to play like a rhythm game, that was awesome! Super neat concept, love the blending of gameplay.
Very original, it has a great replayability factor and the theme is super fun. Overall great experience!
Really well executed, the reveal of the second mode was really cool. Great work :D
Very different concept i really liked it , keep it up!
This is an ingenious concept and I love how the level design encourages moves that make for fun rhythm sequences, this definitely deserves to be fleshed out after the jam!
Awesome concept. has extremly high potential. would love to see this with polished visuals and made into a real product!
easily the funniest entry in here :D
Such a cool concept, reminds me of the boxing scene from the sherlock movie. You have to first plan the actions and then execute them in a rhythm game. I also love the music change in the STICKO mode. Great Job, had a lot of fun trying to finish all the levels!
This game had a lot of interesting ideas packaged into it, in both that you have a time-moves-while-you-move mechanic and that the difficulty comes from how smartly you play. If you don't conserve your moves in Predicto Mode you might fuck yourself in Sticko Mode. The game's aesthetic is really cute and the music was really good even if I got destroyed on the last level, but everything in the gameplay was interesting and well-executed!
The rhythm game sections are such a cool twist! I was smiling the first time it came up, and that music started playing- a really great moment that I'll be remembering.
this was INVENTIVE! i’ve never even heard or thought of the possibility of a rhythm game where you yourself make the inputs! extremely sick! the puzzles were pretty tricky themselves, but sticko mode itself was on a whole ’nother level. i could never really call myself a rhythm game type of person, so unfortunately i eventually had to give up because the rhythm part got too hard. :( one thing i would suggest is to maybe include a sort of health indicator? it was hard to tell how many mistakes i was still able to make. brilliant otherwise, though! i thought the entire concept of “old man fights against aliens with his dance moves” was fun and silly, and i loved the art, too. great work!!!!
Going into sticko mode is such a fun way to recap everything you just payed through, really made me wish I was much more efficient with my movements after moving through the level.
This is a really fun idea! Sticko mode is a satisfying way to wrap up each level after you've carefully planned out all your moves and rewound all your silly mistakes. This gives me that fun vibe of perfecting your route in a Meat Boy or Hotline Miami level. Would definitely like to play more of this one if you expand it after the jam!
The gameplay is so good, its a really inovating idea i d love to see it explored more! good job dude







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