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A jam submission

Bon Voyage Charlie!View game page

Save the skies as a multi-modal moggy!
Submitted by WayneMadeAGame, AbePutnam, Lucia Ruocco — 1 day, 16 hours before the deadline
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Bon Voyage Charlie!'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1023.7363.736
Presentation (graphics, audio)#1263.7553.755
Fun#2053.0193.019
Originality#2083.2263.226

Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent Mode?
Charlie the cat switches between his different animalistic MODEs (represented by different MODEs of fashion) in order to move around the airplane switching all the phones to flight-safe MODE.

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Comments

Viewing comments 40 to 21 of 47 · Next page · Previous page · First page · Last page
Submitted(+1)

Very cute, I like the theme. The game has personality and fun art. Nice job! :)

Submitted(+1)

I thought the controls were fine. Super cool having a score leader board, and being able to somehow fit in a level editor on top of that is insane! The music was pretty good, and the art was cute. I just wish there was a few more developer-crafted levels!

Submitted(+2)

Short, sweet, and to the point! It is a little stiff, but a few small changes like adding velocity to taste and more intuitive controls can go a long way to helping that.

(1 edit) (+2)

This is a good showing for a first jam, but oh man did I have a hard time enjoying this game. I like the concept and the animations and sound I can get over, but man do the controls leave a lot to be desired. I'm not surprised though because this very much feels like a game that was meant to be mapped to a controller. I may even give it another shot with joy to key, but as-is I couldn't compel myself to finish it. That being said, you guys all have promise and I hope you do another jam soon.

Developer

Thanks for the feedback,  gamepad support was on our todo list but we just didn't get to it in time

Submitted(+2)

Cute little game, I wish the interval was a bit longer. Over all functions well, but felt like there was a  mastery I was lacking with the controls that may go away with enough play time.

Love the vibe and cuteness of it all.

Great job!

Submitted(+2)

I love all the different modes! They all feel super useful! Only issue was that the monkey mode seemed to be a little inconsistent. Sometimes it'd let me climb up and over the wall, and other times it wouldn't. Either way, fantastic job!

Developer

I had lot of fun writing (and rewriting, and rewriting again) the hitbox and collision detection code, thought I'd managed to iron out all the kinks but not too surprised to hear I missed a few. Glad you managed to enjoy it all the same :)

Submitted

sadly doenst work for me :/ when i press play the game crashes. But theres a cute cat on the start screen so im  sold.

Developer

Hey, sorry to hear that, it might be the same issue a few others have had, there's a fix on the main game page and in a few of my replies that you can try

Submitted(+1)

Short and sweet game!

The three modes were cool although I do think the frog and monkey were more useful than the cat. The music was calming and the art (especially the cutscene art) was great.

Overall, great work on this!

Submitted(+1)

Simple sweet short game. Loved the art style and palette, I thought it was cute. Wish there were more levels! Something that could be improved is level design that forces the player to interact with the main mechanics of the game. For the most part I was able to beat the whole thing with monkey/frog mode. Also dash on the spacebar was unintuitive to me, but that could be a skill issue. Platforming felt tight though and overall it was a well made game! 

Submitted(+1)

A nice cute game! Really loved all the art and the sound effects. Nice job with all of the extras as well, the leaderboard + the level editor are really nice additions

Great work to the whole team!!

Submitted(+1)

Very very cute game. I loved the art style and the homemade sound effects. It was a nice touch having your own high scores in there. The dev console is available as an accessibility feature I imagine? I've only seen that in giant releases so that actually makes this a Triple-A title. 

Developer

The dev console started as a genuine dev console to make tweaking the movement numbers faster, decided to leave it in for flexibility and a concession to the fact that the time limit meant it's really balanced around my own preference/skill. You can (at least in theory) tune it to make things easier to control but you can also go the opposite way if you're better at platformers than me and want to sacrifice control to make things a bit more fluid and zippy.

Submitted (1 edit) (+1)

Neat stuff! good job with this one, fun, i like what you did with the theme & looks good

Submitted(+1)

Cute characters, fun platforming, and I'm a sucker for tight color palates. You can really tell the care the artist put into making sure all the colors were consistent and played nice no matter how the composition changed. Great work!

Submitted(+1)

Using the right modes to complete the levels was a nice challenge! The artwork was also really cute! I really liked the plot of turning the phones to airplane mode!

Submitted(+1)

Super cute game. The art and music give it a really relaxing tone! The modes are really distinct and I felt like I was really rooting for Charlie so it was nice to have that connection. I do feel like the movement could use some fine-tuning. Nice work! 

Submitted(+1)

The art direction is very cozy and fantastic, my eyeballs were pleased. Switching modes felt fun and snappy. Wish there was more to play, but there's only so much time to work. 

Submitted(+1)

Gorgeous and fun little game, I really love the idea of switching between Frog and Monkey mode for double jumps or wall climbing respectively! I'd love to see some more levels since I was really getting into the swing of things by the last level, awesome work!

Developer(+1)

Glad you enjoyed it! Unfortunately level design isn't my strong suit, that's why I threw the level editor in as a cop out :P

Submitted(+1)

The art is beatiful and very cute. it took me a bit to get used to the physics, but when i did, the game is a lot of fun and i can see a lot of potential in the level designs, especially that last level, so good. i'm getting ahead of myself but maybe there should be button bindings for instant mode switches to a specific animal so that if there was a level where you have to use multiple abilities in a row, you can do it. Amazing work, i love it!

Developer(+1)

Thanks for the feedback! The bindings are an interesting issue, we specifically went for 3 modes to allow instant access to all of them with 2 buttons but there are definitely cases where specific bindings would have been better. Support for more/custom configurations was on the to-do list but unfortunately not high enough up to make it in :(

Submitted(+1)

Lovely art and music, really suits the gameplay well. Really impressive for a first jam!

Submitted(+1)

really cute

Viewing comments 40 to 21 of 47 · Next page · Previous page · First page · Last page