This was pretty well presented. Gets chaotic quickly, although the recharge mechanic feels like a break in the action and makes the player want to stay fairly central despite having a fairly large arena to play with. Perhaps power could be a form of collectable the player must seek out around the arena to force them to move around more? The art is good, from here I'd try to improve on the mechanical balance and "feel" of the weapons and attacks. The menu + splash and meta considerations are all really well presented. Solid!
Score of 3718. After multiple big spawn I gave up pressing mousebutton and just spammed F and E with occasional ALT while moving around the goat. Is a nice looking arena shooter with dark atmosphere. Would like to see more 'Oomph' (impact) when killing enemies; and maybe more need to walk around the map? Overal, I enjoyed myself and everything worked as intuitively expected. Great work!
Not a bad arena shooter. Was pretty confusing as to what I could do at the start and it took a while to get the hang of it. But once I did, it was awesome carnage and runnign and gunning,
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