The attack is very satisfying and the take on the theme is very creative. A suggestion would be to speed up enemy spawn rate over time. The cavity addition /art is very good. Great Job :D
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Toothpaste Warrior's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity/game design | #53 | 2.941 | 2.941 |
Presentation | #69 | 2.588 | 2.588 |
Overall experience | #73 | 2.412 | 2.412 |
Gameplay | #74 | 2.176 | 2.176 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Does your submission follow the required limitation?
Yes
Comments
The game could be very fun, but there are few problems stopping that, the attack feels very slow because the cooldown is so high, the players collider is absolutely massive and it feels like I take damage from the enemies from them when they are like a meter away and the enemies come from so weird direction that it's very hard to see the direction that you should attack.
fun game and concept but after a littel bit i gor bored becase there is no increasing in difficulty
So i liked the concept and the game felt really polished(character was really smooth, there were a lot of particles and the sound effects were good). The gameplay i felt like lacked a bit though, it was a bit too easy with the enemies not really coming in fast enough and there not being a score.
Sooooo creative! Loved how you followed the limitation and the theme. But honestly it got boring with time because it lacks a lot of things including a score/challenge and music.
But loved the idea!
Good work, but I have a few issues that you might do differently next time. It takes too long to lose, to the point where I think you can't lose if you try. Also there is no score so there is no reason to play again.
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