Fun game, with a very understandable and intuitive concept. It was very challenging to start with, but then the time slowdown things helped a lot with the balancing so that was a good choice. I also really liked the visual style. One thing I would say maybe slowly increase the speed over time, so the beginning is a bit smoother. Overall I had fun and would be interested to see a post-jam version.
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Get Them Out!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall experience | #38 | 3.200 | 3.200 |
Presentation | #41 | 3.267 | 3.267 |
Creativity/game design | #42 | 3.133 | 3.133 |
Gameplay | #51 | 2.733 | 2.733 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Does your submission follow the required limitation?
It has 4 colours (black, green, red and blue). Yes
Comments
very cool game. especially since it's your first. kind of confusing it the begining but after a while i got the hang of it. very cool
I got confused a lot while playing and the instructions are not very clear, but I think this game has so much potential and honestly I really liked the idea and how innovative this is.
Also I loved how you followed the limitation in a creative way!
It's a cool concept but it's quite hard to play and hurts my wrist a lot. There's just way too much going on, too much added at once, and I can't keep up with it at all. I don't know why I lose a run or not.
I feel like the positions of the little dudes should be reset back to their origins once a new round starts. There should also be less dudes added during a round, since there's 3 new ones each color and that makes it really, really tough.
I also ran into a glitch where I died with the grab-all powerup and it was permanent no matter what I did.
Overall, it's alright, it could be better, though.
thanks for your feedback, sorry about your wrist you can also just watch them do there own thing maybe you'll get even a better score with that. Also about reposition them after each round is a very good idea I will defintly make that happen later after the jam. I gues my game is a bit too difficult still haha, and the glitch I also gonna fix. Probably it happens because I didn't remove the status after reset so it will always stay true.
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