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A jam submission

stay a raveView game page

Make sure to stay awake, sober or not....
Submitted by Schrotti420 — 2 minutes, 59 seconds before the deadline
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stay a rave's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#283.0313.250
Umsetzung des Themas#373.0773.300
Atmosphäre#383.0313.250
Polish#532.1452.300
Grafik#542.3782.550
Gesamtwertung#542.3782.550
Gameplay#552.0522.200
Innovation#562.1452.300

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Move your feet to the beat!

Submitted

Gute Musik und witzige Idee! Den besten Stoff gibts die schmale Treppe hoch auf der zweiten Etage :D

Insgesamt empfand ich die Szene als zu dunkel und die Dateigröße ist für ein Gamejam Game auch etwas happig(knapp 750 mb). Das kommt bestimmt von den ganzen Texturen der verschiedenen Charaktere. Wegen der Dunkelheit kommen die Texturen aber nicht zur Geltung.

Submitted

dancing all night long

Submitted

What is this, a game encouraging the use of drugs >:D?

I really like the artstyle, which reminds of early 2000's games and which also has a lot of charming to it. I also agree that it's a bit too hard not being caught by guards. Maybe they could have a little icon over their heads or something to make them more stand out.

Developer(+1)

Eyo Le Don, we would never do something like this ;) 

Thanks a lot! This was the initial plan, and its "implemented" which means that it works sometime haha, but yeah, its really not implemented well - nor tested...

Submitted

So apparently the most efficient way to survive a rave is to dance alone by the bar and every hour chug like 5 bottles of water :D

A nice little idea, unfortunately it was not very clear when a guard would see you or even when one is near. It is interesting though, that you can win without taking drugs, and I think this is the real message here.

Developer(+1)

Eyo andidebob, thanks a lot for playing in the first place. Yeah, we miscalculated a bit regarding spare time for testing in the end, so a few mechanics turned out not to work perfect. A bit of miscommunication and there you have it, a game with nice visuals and sound (I'd say at least) and some of the most unfinished gameplay ever seen :D 

Of course this was the intended message in the end ;)