Thanks so much for this. The worldbuilding is rich, erudite and inspiring, and I love the way you fruitfully integrate the Tarot, the ancient Egyptian text, and the more science fictional imagery and tropes. The oblique and fragmentary character of the Admonitions is turned to advantage: the game sort of transforms the misty space between the present and past into the misty space between the present and future. I can hardly believe this is your first game! I hope you keep creating others.
I noticed one typo (stray apostrophe):
Finally, beyond the edge of society are the Horon’s
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