This game looks good and it's cool to see that you put some effort into the graphics to make it unique. Now it's missing something. Apart from the audio which would help with immersion and feedback, a feature to let us know how well we're doing (e.g. a score) would have given meaning to our actions. At the moment, whether I'm catching fish, destroying mines or blowing up the ship, it doesn't affect my game at all, and that can be quite frustrating. Anyway, it's still a fun game and you can be proud of what you've achieved in 48 hours! :D
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Vita della mare's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #35 | 2.613 | 3.200 |
Gameplay | #38 | 1.878 | 2.300 |
Creativity | #38 | 2.694 | 3.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I like the concept of taking a submarine down deep into a marine crevice and the gradual loss of sunlight, I just wish there was more gameplay. I also played it all the way to the bottom expecting a pay-off and there was nothing.
- I really like the idea of the submarine. I would like a fail state and a reason to catch fish, but the idea is simple and great and I love the creepy escalation of only being to see using my light.
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