It is good. I can see it for a more dungeon crawling game. I must say the contrabass from beginning to end is a little too loud and taking all the attention. Maybe lowering its volume a little bit and bringing the others up could help.
Play soundtrack
Fight The Bass!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4 | 3.875 | 3.875 |
Sound quality | #5 | 3.750 | 3.750 |
Overall | #9 | 3.462 | 3.462 |
Composition | #15 | 3.375 | 3.375 |
Impression | #15 | 3.250 | 3.250 |
Credibility | #15 | 3.063 | 3.063 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Streaming link
https://youtu.be/V3ZazPMiZhY
Track description | Creative process
Submission of the Alternative Soundtrack - Music Jam #4
Track: https://www.youtube.com/watch?v=V3ZazPMiZhY
The choice of instrumentation was based on the character design (boss Coral Riff). As for the BPM, it corresponds to the animation time of the character's movement.
About the composition, It's an experiment that revolves around the bass to which I decided to give it a more cantabile approach instead of just playing the root notes mixed with elements of OSTs that I enjoy like Deaths's Door and Hollow Knight and also dungeon music from several JRPGs.
Very little by little I'm encouraging myself to use synths.
Let me know what you liked!!
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