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A jam entry

Leapy KnightView game page »

A game all about timing
Submitted by JasonPKGames with 6 hours, 37 minutes before the deadline


I had seen another guy playing this one on the threads and looked really fun, but felt different for me when I tried.
It's really difficult to calculate the jumps lenght and sometimes even if the bar was fully charged he barely jumped a few inches for me. Also at some point the knight got stuck while in the getting up animation and refused to move after that, so I had to restart the game to keep playing. Maybe you could make the bar charge when the mouse button is pressed and make the knight jump when it's released? Sounds more intuitive to me.

Jesus I forgot the data folder, I re-uploaded so it should be good now.

Bully · 153 days ago

There should be 'KnightDemo_Data' folder next to the executable

Is something missing or it's just me?

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