Log in with itch.io to leave a comment.
>Also I noticed I can't deflect the arrows back to the archers, is this mechanic gone or needs more precision now? Because I couldn't pull it like I did in the build before.
Yeah that wasn't intentional, it looked really goofy that an arrow that had no strength whatsoever just touching other character damaged it.
The sounds are not your pcs fault, the game has no sounds. I would like to have them but I spent my time doing environment and interface and other stuff and since it wasn't needed for the assignment I just never added them. I would like to have them though, I know sounds would improve a lot the feedback received.
The environments have improved a lot. I still don't feel satisfied with the combat, I think it would improve a lot with the proper sounds for feedback, I want to know when I get hit and when I connect and stuff like that or I end waving the sword and rolling like crazy because I really don't know what's going on. I always wondered why everything was so silent, except the buttons and the clock tics. Please don't tell me it's just my PC...
Also I noticed I can't deflect the arrows back to the archers, is this mechanic gone or needs more precision now? Because I couldn't pull it like I did in the build before.
Very beautiful environments (for the level of completion of the demo) and potential for more fun with the combat when it's more fleshed out.