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For the most part I like the game a lot and could see myself spending a lot of time in it. I think it'd help a lot if things were faster, though. In particular, buying seeds for something and watering them for lots of days only to get one ingredient per plot feels underwhelming. Expeditions felt somewhat underwhelming too given the lowish drop rate monsters have and the time you need to spend going to and from the area you want to farm monsters in.
This seems like a big game, and I only played a little bit for now, but it's looking alright. Here's some feedback:
This might sound like a lot of criticism but I think you've got a good foundation and half if not more of what I mention is just related to polish anyway. I haven't played too much yet, but the pace wasn't picking up so much (don't know what to do other than go fight monsters, and I belive I interacted with all I could in town except for closed shops on the specific day), and I've got other demos to play. I might play some more later. Keep up the good work!
I played up until I had free reign to walk around the town, and then I couldn't figure out what to do. It felt like the dialogue was pointing me to the adventurer's guild, but Biscuit would not talk to me over the counter. It's a shame, because you already have a fleshed out pause menu and quest log. Instead of having the mayor show you around all at once, maybe have him give you a quest like "go meet the blacksmith" or something.
I really like the town and the fact that the NPCs have their own schedule, that's pretty cool- but maybe parts of the town should be inaccessible until the player has done the basics first (I assume you're meant to collect some items in a dungeon and craft them into sellable items).
The music is catchy and the art style is nice, you just need to get the player into the actual meat of the gameplay faster!
Also, the player needs to be able to interact with stuff within a pretty generous field around them- right now you have to perfectly align your face with the npc's body, or herb, etc. to speak/pick up/interact.
Okay, first I'll preface this by saying this is obviously a long form game and I rushed through it, as I'm taking the time to play EVERYONE'S games. So take what you will of that.
-To be perfectly honest, I don't like how you name the shop on the character creation screen, with 0 idea of what it looks like.
-I also don't really like how you have to pick from 3 colors for clothes instead of options like hair.
-Because of this, your character creator probably needs a rework at some point.
-The camera angle for inside buildings is ridiculously bad. You can't see your character 30% of the time, and some rooms look incomprehensible from certain positions. This problem would not persist outside if you had a shader that let you see yourself through walls, but I find the decision incomprehensible for the inside.
-I'm walking about like I have to go to the bathroom lol.
-On that note, the custom character graphics ARE actually really nice.
-Oh shit I found the run button and now I'm speeding like a bat out hell. Imo walking is too slow and running is too fast compared to walking. I'd suggest increasing walking speed and leaving running be.
I actually quit right after the mayor's tour, as that was already taking forever. I couldn't get to the meatier feedback, sorry. Gotta keep moving along. Also most of this stuff was a bit scathing, but I think I'd like to play this when it's done. I also understand that with the sheer scale of your game, plenty of stuff will slip through the cracks. I wish you luck and keep up the progress!
I haven't played very many management games so I don't have much of a frame of reference for what makes them good, but here's my two cents:
Overall its pretty nice, will be keeping tabs on your progress.
I'll see about making the mayors tour optional, but there is a map if you open the menu with tab then click the map button. And it does highlight all the points of interest.
I can speed up how fast items drop from enemies and enable picking them up sooner.
Overall quite cozy. I like the music and sound effects. The general gameplay (skipping dialogue, movement, inventory...) feels good, nothing really to complain from the few minutes I played.
I'm not familiar with the genre but I might actually play some more later on.
I'll look into the disappearing pants bug, but I'm not able to reproduce it after trying many times. It could be due to a very specific combination of clothing that is causing it.
I'll also make the UI elements bigger during character creation. Making the UI scale to higher resolutions is something I'll eventually add.
While you're inside a house (or anywhere) you can control the camera with the middle mouse button. Scrolling is zooms in/out and clicking then dragging lets you rotate it.
I'm not sure how you used the spacebar to interact with a NPC. I will look into it but the key for that is definitely set to E right now. (But if you couldn't talk to her when she was sat down, you probably needed to take a step upwards)
The loading screen tips are only there is the loading screen is long. I don't really want to make loading take longer than necessary.
Everyone complains about the mayor so I'll do something about it eventually.