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A jam entry

Slipstream: 2nd DemoView game page »

Pseudo3D Checkpoint Racer
Submitted by ansdor (@ansdor) with 22 hours, 29 minutes before the deadline


yuijegnan · 1 year ago

Hey Sandro. Gorgeous looking game! Any plans on adding manual drive into the game?

Not a fan of racing games at all... but damn dude. The ride was smooth the whole way through. The graphics, the music, and just the chill atmosphere the whole way through. Only critiques are the inability to turn further left or right while in a large turn to avoid other vehicles. Also, it might be cooler to have the car crash when hitting another car, but that might penalize the player too much if you don't give them more time to compensate for potential crashes.

Huge nostalgia trip with Rad Racer on NES. The music was nice, but the tire screeching got in its way and became a bit annoying after a while. The city level was pretty good but the empty grey areas on the side stood in a bad way somehow. The beach overall was great, including the skyline, trees, and huts. The emerald level felt a bit..flat in comparison to the other two. I think it has to do with the lack of an interesting skyline like the others had. It went from cool buildings and beautiful ocean, to flatness.

The build up on the starting line to actually start driving takes a while. I would use that time to show the basic controls of the game to the player.

Would like to see more cars available to drive, color options for cars, a map of some kind as the player transitions from zone to zone, showing the connectivity of the levels. Keep up the good work!

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