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A jam submission

Vampire's Bit [DEMO 4]View game page

Help this cute vampire to get something to drink!
Submitted by VampireDev (@VampireDev8) — 2 days, 15 hours before the deadline
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Vampire's Bit [DEMO 4]'s itch.io page

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Comments

(+1)

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Developer(+1)

Almost 40 minutes, the absolute madman!
I love how detailed your review is since it helps me a lot to focus on the stuff that needs to be fixed.
I'm definitely making the screen and movement issues a big priority.
Lots of super valuable feedback!  Thanks a lot!

(+1)

Nice artwork! I saw this game in the threads a long time ago and I didn't know it was still around. Some notes:

  • Not sure if it's only on my end, but the controls feel sticky. E.g. if you walk upwards into a wall, then tap left, then tap up again, she just keeps moving left while facing upwards. This makes it hard to move quickly and accurately. Here's an example https://files.catbox.moe/u4vq8m.mp4
  • This is just a quality of life thing, but you should probably add an escape menu that lets you return to start and/or go to options, instead of just closing the game.
  • I think I encountered a bug with the fire? I was standing near a piece of fire when my fog ran out, and it felt like I got stuck inside it (couldn't move in any direction), but visually it looked like I was one unit above.
Developer(+1)

Make's me happy you liked the artwork, specially since I always aimed to make my main character be as cute as Myra is.
I hadn't worked in the game for a while due to lack of time, but now I'll do my best to work on it as much as possible.
I'm glad you remembered it!
About your notes:
    ●   Controls seems to feel that way for a lot of people. Doing a big rework on them is a priority.
    ●   Escape menu is something I hadn't thought about before, but it's already in the works!
    ●   That's definitely a bug I have to fix. 
Thanks a lot for your feedback!

(+1)

Damn, happy to hear that you're familiar with Sepia Tears. Good luck with the fixes!

Submitted(+1)

Cute vampires all the time~

Submitted

Direct play is required to start the game, and I don't feel comfortable downloading  something that was deprecated in windows Vista. Would it be possible for there to be a version without it (I assume it's just used for highscores).

Developer

Everything should work properly even if you choose to not install DirectPlay (I don't want to do it either, to be honest), since the game never really uses it. The prompt is probably there because I started the project on a really old version of the engine, but moving to a more up to date version (which would get rid of that prompt) is something I'm already working on anyway.

Submitted(+1)

The game is really cute. I love your sprites. 

Some of the villagers seemed to be able to move through the house. I wasn't sure if that was intentional or not (so that it would let the player know if they are going in the front door and exiting out the back, etc). 

Some kind of warning for when a villager is going to exit the home would be neat so that the player can try to plan not getting trapped.

Great work!

Developer

I'm glad you liked the spritework!
If you mean villagers being visible while inside the house, that seems to be a bug I'll have to check.
Having a warning before villagers get out of the house is a really interesting idea, that would give a nice advantage to more strategic playing. I will play with it to see what's the best way to implement it.
Again I'm really happy that you enjoyed the game, and thanks for your feedback!

(1 edit) (+1)

Well done! The art is fantastic. When are you going to release the game? 

I only have a few constructive criticisms:

  • I feel like turning corners could be more forgiving.
  • You told on your game's page about adding more music to the game but I haven't heard any?
  • The menus could use a sound effect when moving the cursor.
  • What do you think about making the player hold the ESC key instead of closing the game instantly? 
Developer (3 edits)

Makes me really happy you enoyed it and that you liked the art!
Hopefully soon! I don't really have any specific release date in mind because there is still a couple of very time consuming task in my to do list for it, but I feel is not too far away from now. I'd probably release another demo  (mostly to address any issues and received feedback on this one) and then I would be ready to start adding the extra content a full release would need.

Regarding your criticisms:

    ●     Turning corners totally needs to be more forgiving. I will work on that without any doubt.
    ●     New music is exactly what I didn't finish in time, but is already in the making for future updates.
    ●     A small sound effect is a great idea for the menus, it will be added.
    ●     Instantly closing the game with ESC is something I have been keeping for my own convenience while testing, but doing something fancy with it like holding the key, or having an actual menu/confirmation message is something I should work on too.

Again, I'm glad you enoyed this demo! Thanks a lot for playing and leaving your feedback! Kansha!