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Remarks as I played your demo:
Really nice work. I love the sound effects. The gameplay feels like the right balance between arcade and realism.
In real life, should another pilot hear the lock-on warning before the missile fires? I've tailed an enemy fighter for a few seconds while being locked-on with a missile uncaged and he didn't seem to react.
Are you planning to do a campaign? Scenarios? First person view? Simulating the effects of too many Gs? When is your game coming out?
Going bullet by bullet in your list:
It depends on a lot of things. The very short and very simplified answer is that they wouldn't know unless the enemy is using their radar. IR sensors are completely passive in real life. In the demo as it currently stands, the AI won't react to a missile shot unless they are already engaged in a dogfight. The AI is in a very early stage.
Rapid fire Q&A
Thank you so much for the detailed comments and feedback! This is the kind of stuff that I find most useful and have added many of your points to my bugs and suggestions document.