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Hah, yeah it's pretty important! I'll have to remember to stress it when I'm making the tutorials.
Thanks for playing though!
Thanks for giving it another go! I appreciate the feedback and I've already made some changes. I realised there's a lot of stuff that makes sense to me because I made it but that wouldn't be clear at all to the player, so thanks for helping me see some of those gaps.
Like the early concept of this. Gliding on mechas really make things happen as fast as they do in most of modern shooters — and in motion it also looks good, really made me nostalgy of battlezone II