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Neat little project, the two things I have notes for are the menus and the controls.
For menus I couldn't seem to pause or exit back to menu. On closing the game all my menu options were reset.
For controls it feels like the character's speed is awkward in that it allows neither fine movement nor rapid dodging. Yomic suggested a focus button, I think you could do what some shmups do and tie it into the fire button, it'd also keep players from just holding fire the whole time. You call the second weapon a sub-weapon, but you label the button as 'bomb'. That's pretty confusing since secondary weapons are usually on 'x' between primary and bomb. In addition it seems that they don't clear bullets, so they're not bombs at all.
I enjoyed playing this. It definitely needs some sound even if it's some bfxr/labchirp stuff. I don't play many shmups, but touhou has an additional button to slow the main character down. That might help here with accuracy in avoiding bullets. The player hitbox may also need to be a little smaller too, but I can't tell without having a slower speed. Great demo!