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-title screen locks the mouse out-title menu looks like generic mobile garbage-transition animation is too slow-mixels-paddle goes off-screen-nothing happens when you win, have to press escape-no kb controls in menu-don't let the ball go at extremely small angles, had it at 2 degrees, had to wait minutes for it to go down-looks good, plays smooth-if you click attack when the level is easing in, you clear all the tiles the ball moves through, bugIt's solid, could use better palettes. Good job.
Sorry for late reply :/ Thanks for your comment.
those sort of games are pretty good time wasters that works well on the mobile market
giving it a unique and playful look/art and possible different mechanics can make the game stand up compared to other brick gamesthink of new types of power up balls and interactive scenery
examples: some levels have a ceiling with slime on it: if the ball hits the smile, it slows down for X secondsother levels have destructable mobile blocks that takes lots of hits to destroy and can abruptly change the course of the ball
These are really good advice. Thanks and yes i am thinking about the mobile market too.
Here you go!
Thanks for the video. Feedback is really important. I will work on the things you mentioned in video. btw there are 11 levels in the game. ;) I should work on that scrollpane too.
Very satisfying! The varying sizes of the chunks make for an interesting carving process. I'm a mouse person, but maybe others might miss having keyboard controls. Are you planning on adding additional juice, like enemies at the top or something in that vein?
Thank you. I am actually planing to add lots of stuff and even release it to the android but i want to work on other projects for now.