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Quick, fun sessions and a cute, charming character. Having the option to cannibalize a weapon for ammo , completely change it to an enemy's weapon or roll the dice and combine weapons is actually really fun (though I found myself stockpiling ammo after I made a good weapon). I like how you turned your original project into this and I am wondering if you will be returning to DinoSorcerer or maybe moving on to a new game (perhaps focusing on this mutation of it). Good stuff, thank you for sharing!
First off, nice to see another Monogame devloper!
I dig the style, good shaderwork. I got a very violent and shaky effect on all of the terrain walls, which made it kinda twitch and straining on the eyes to play. I don't know if this is intentional or a bug, but I'd suggest just having the pattern as it is when you stand still.
I dunno if the game window is supposed to be able to be resized, but it started in fullscreen with just a tiny game window up in the left corner. It was very very difficult to read the ingame text.
The tutorial part stated the swap, combine and recycle, but still after playing it a couple of times I'm really confused at to what those commands actually does?
Gameplay was alright, like the concept of battleroyaling yourself to the new level. Also, lightning minigun is OP.