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Hey, tried to play this but it crashes OBS Classic for some reason. Sorry! Anyways I hope you'll add a proper full-screen mode in the future.
yeah that'll probably be next demoday.
Solid beat them up. Fighting is cool. Knockin dudes into the wall feels good. Enemies clump up a little too much. I feel like player could have a tiny bit more range. Not being able to turn around during an air combo kinda feels weird. Holding C to chase seems weird when you can just jump. Quarter circle forward is kinda hard on a keyboard, but maybe I'm just bad. Everything could use a little more anticipation, bullets could be a bit slower from shooty cops.
Otherwise, lookin good, just pile some polish on it, maybe some freeze frames or a little more screen shake.
Oh and why does your game try to connect to my internets?
it's gonna have online co-op, just that I have the ability to be a client turned off for now.
At first i though i was being memed on, but past the intro screen it actually turned out decent, some of the enemy attacks feel like they need more anticipation, especially those flying shockcopters.
Tank boss and helicopter boss had literally no defense from just jumping over them a kicking them in the butt.
Great animations too, i'm excited for this.
Game has responsive controls and tight movement. The art is solid and the enemy designs are interesting. The enemy AI is a tad too much aggressive and tends to clump into crowds that can be hard to approach, but that's a minor problem, the player still has tools to deal with it. Overall a fine beat em up with good potential.
Joke's on you, you expected me, the player to fall through the floor, but it was actually the first boss! Didn't record it, but it was after a rather lengthy air juggle using strategical C presses.
It's obviously still in kind of an early stage, as the floating rectangle guns of doom make me believe, but I think the game feel is already pretty spot on. I'd maybe wish for some more air variety, since that seems to be where most of the enemies come from. All in all, I'm looking forward to the next version, it's pretty R A D I C A L.
Can you please reproduce the first boss falling through the road and record it? Anyways thank you for the feedback.
Wew, that was my final try, glad something happened. It wasn't the exact same as before though. Before, he fell through the floor, but as you can see, I couldn't reproduce that no matter what I did. But hey, maybe it's still the same bug.
ah I see; I think I know how to at least make this happen less often. gonna put out a patch that adds this and also checkpoints after bosses.