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A jam entry

Elements Torn [Demo Day 14]View game page »

Tactical magical elemental combat
Submitted by Arkbrik with 2 days, 23 hours before the deadline

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Really original combat design, I love it! I don't like how you can only cast a spell while every enemy gets to act in one turn. I defeated the badger boss by simply spamming quickflame while my party members soaked hits.

One way you could tweak it is letting the player use spells until all characters have cast one for that turn. This would also incenivize the player to use a more varied spell list. As of right now, the game feels more like a puzzle than an rpg.

All considered, it looks promising and I really want to see what you're adding next


Combat system seems interesting enough, but way too restrictive. I like items like the rainbow talisman that reward multiple element types, because you are certainly given incentive to have many of the same as possible.

Maybe it could use more spell slots. Maybe you get a bonus for each for each character that DIDN'T act? It just seems unfair that only a handful of player characters can act per turn, while each enemy gets their own turn.

Also i noticed the stated damage of a spell doesn't add up. Do enemies have an armor value I can't see? Also keyboard or mouse, pick one.

Played and really liked it. Hope you keep working on this! Recorded my gameplay if you're interested in it. Also think there's a bug with the shop allowing you to buy items multiple times (but still only have one item in inventory).