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I could tell this was meant for a gamepad (at least i hope), but I played with keyboard. I didnt even notice I could use mouselook until i was checked out all the platforms. Before that, turning with the arrow keys caused me to move, which is awful for platforming. So are the castlevania jumps. I know it doesn't make physical sense, not being able to change jump trajectory in mid air feels awful.
Thanks for the feedback, the movement and jumping will be my primary concerns for a while.
Regarding ziplines, I probably will make the player push a Use button to activate, like most games do.
Put things in a folder, then zip it. Played it with an Xbox controller.
-Movement feels pretty bad, running momentum is destroyed as soon as you start turning-Transitions to ziplines are jarring-Jumps are hard to make-Camera seems funky when using it in a stationary position, but didn't seem to be a problem while actually playing-Shooting and trying to move non-forward is broken-Walking into the sanic ramp might as well be a cutscene, one with shit transitions at that -No ledge grabbing-like auto correction is frustrating, but that's mostly a shit jumping side effect-Fuck jumping
Eventually got stuck in a sanic ramp cut scene with the camera becoming fixed and not being able to enter cut scenes again.
I played with an Xbox One controller and here are my thoughts:
First the nitpicks
Now the stuff I liked