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A jam submission

Project K2 - Alpha versionView game page

Robots. Rockets. Explosions. Classic console style gameplay - all in one package. When it's done.
Submitted by kr0s — 2 days, 23 hours before the deadline

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Project K2 - Alpha version's page

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I could tell this was meant for a gamepad (at least i hope), but I played with keyboard. I didnt even notice I could use mouselook until i was checked out all the platforms. Before that, turning with the arrow keys caused me to move, which is awful for platforming. So are the castlevania jumps. I know it doesn't make physical sense, not being able to change jump trajectory in mid air feels awful.


Thanks for the feedback, the movement and jumping will be my primary concerns for a while.

Regarding ziplines, I probably will make the player push a Use button to activate, like most games do.

Put things in a folder, then zip it. Played it with an Xbox controller.

-Movement feels pretty bad, running momentum is destroyed as soon as you start turning
-Transitions to ziplines are jarring
-Jumps are hard to make
-Camera seems funky when using it in a stationary position, but didn't seem to be a problem while actually playing
-Shooting and trying to move non-forward is broken
-Walking into the sanic ramp might as well be a cutscene, one with shit transitions at that
-No ledge grabbing-like auto correction is frustrating, but that's mostly a shit jumping side effect
-Fuck jumping

Eventually got stuck in a sanic ramp cut scene with the camera becoming fixed and not being able to enter cut scenes again.


I played with an Xbox One controller and here are my thoughts:

First the nitpicks

  • Movement feels sluggish since the slightest direction change makes you slow down, I feel like a tank.
  • Y for jumping is odd, B would feel more natural.
  • The complete lack of control while jumping is pretty annoying and adds to the tankish feel, the lack of a blob shadow also causes jumps to be harder than they needed to be.
  • Jumping on the loop and jump pads causes them to malfunction.
  • The aiming is wacky and "spins" instead of turning.
  • Alt-tabbing causes the player to get stuck in aiming mode until he presses alt or LB.
  • I feel like I'm fighting the camera when moving back.

Now the stuff I liked

  • Graphics are very nice and pleasing, I could see a whole world being built in this style.
  • I actually collected all the coins for fun rather than just for testing, the game feels satisfying and has plenty of potential!