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A jam entry

Coal DD11View game page »

A shooter
Submitted by Rohit with 1 day, 16 hours before the deadline


snekdev (View their submission) · 165 days ago
  • The segmented walls in the third room feel awful. I should be able to walk through those. Either make my hitbox smaller or make the gaps narrower. If you want to keep the gaps the same width, add half-walls inbetween, so I know I can't walk through.
  • I can get caught in the lift after the first boss, if I'm standing under it as it comes down.
  • I fell off the lift at the end, when I tried walking as it was climbing.
  • There were one or two other cases where I got caught on colliders, which suggests that it might be a general problem of the engine or your level design process.
  • Sound design is pretty bad but sound can all be added in a final pass, so this isn't a mark against you.
snekdev (View their submission) · 165 days ago
  • You did a great job of using only primitives to make levels.
  • Nice work on the non-linear level design.
  • Oy vey, that muzzle flash graphic!
  • Lighting is not great, that might be because you have no textures yet.
  • A relatively cheap way to good looking graphics is to add a stylized shader over everything. Really consider this when it comes time for the graphics pass.
  • Enemy deaths feel LOOONG. This was a problem when I was emptying my gun into an enemy, and I couldn't tell when they died. This is realistic and might be what you're going for. If not, try a bit of knockback when they die.

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