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Bobby Bleu's Big Break's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Lasting Impression | #122 | 2.625 | 2.625 |
Mental Engagement | #131 | 2.375 | 2.375 |
Overall | #160 | 2.375 | 2.375 |
Overall | #165 | 2.271 | 2.271 |
Characterization | #167 | 2.125 | 2.125 |
Emotional Engagement | #172 | 1.875 | 1.875 |
Atmosphere | #199 | 2.250 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love the subversion of platformer mechanics in this one. There were a few points where I had to go outside my usual comfort zone with platformers and do much riskier jumps (or look in different directions) to progress. I think you might want to ease the player into the idea that you're playing with those conventions though. For example, I thought it was fun that the game asked me to make a blind jump almost at the absolute beginning, but you run the risk of players simply not realizing what they're supposed to do when faced with an impassable chasm like that. Many of the more technical 'one more run' kinds of platformers like Super Meat Boy or N+ start out with levels that anyone can complete, and slowly start introducing subversive concepts until you're thinking outside the box along with the game.
I'd love to see more from this game concept though, with even more of the crazy-technical platforming segments, or subversive objectives (maybe going through an invisible wall, or jumping off an edge to progress, etc). Proud to say I did make it to the end of this one, and it was a fun challenge! Thanks for making the game!
I actually recorded my playthrough. If you want to see my impressions as I played, you can see it below (timestamp for your game in the description). Hope that can be useful!
Cool game! (I couldn't get far, but that's due to my poor platforming skills. :)
One thing that threw me: it took a minute to realize I had to use the left Shift button to sprint.
Totally fun game, and Bobby Bleu's big blobbish design makes for a great protagonist. Good job!
Good work on the game! I am not very good at platformers so I unfortunately could not make it very far. The game was easy to understand and the controls were easy. I would prefer if the camera was in front of the character or at least centered, and not behind the character. This would make it easier to see the next platforms. I would also like to have checkpoints. Anyways, good job!
Adjusting the camera to provide some view ahead of the player is a good idea. I was definitely biased since I knew where I was placing the platforms. Thanks for taking a look!
a Bean jumping around lol