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Craberration's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #100 | 3.722 | 3.722 |
Originality | #116 | 4.028 | 4.028 |
Overall | #138 | 3.787 | 3.787 |
Presentation | #271 | 3.611 | 3.611 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
You are a big mommy crab eating baby crabs, some of whom are mutants!
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Comments
I think I just played a crab eugenics game. I also had fun, which might be even more concerning.
The "losing to progress" aspect is pretty interesting in regards to upgrades. I also really like where you took inspiration from. It's funny and weird and great when thrown into a short game.
Some sounds + beach ambience would really improve the experience. There's a bit of an "Oh, come on" zone right next to the crab where I felt like it could have moved its arm back just a little bit to catch a mutated crab that I didn't want going through. I think my crab has a mindset problem. it just needs to believe in itself a little more.
Visuals are cute, I like them especially on the baby crabs.
You did! Haha.
It's funny you mention that because the attack animation intentionally swings back first before swinging forward to help the players grab that crab that was almost past you. Perhaps, I wasn't too generous!
The crab just needs to do a little more stretching before it goes cannibalizing younglings for the day ; )
Cheers!
simple and potentially addictive.
Nice concept and very well made - really enjoyed playing this... Nice use of upgrades and power ups :)
The running out of energy was kind of abrupt, didn't really know what happened the 1st time.
Entertaining & enjoyable game - great job!
Hi, thanks! It's my first game ever and I obviously did not telegraph events clearly. I am hoping to add a non-intrusive hint system and make it more obvious when things are going badly for the player.
such is the evolution.
nice game, although it seems pretty hard to lose given the baby crabs are everywhere
Great concept, implementation of the theme and a fun game overall! The powerups (especially sand quake) give you a lot more control and are very satisfying.Thanks! Unfortunately, I ran out of time and couldn't add a visual effect for sand quake. So, you have to simply imagine a wave going out for now.
Neat little idea, the way the blue crabs spawn feels unfair, when it's impossible to reach all of them, it feels like the game just says "oh well, take a bit of damage", there's no way for the player to use their skill to beat that situation. Also, is there a reason to not eat the baby crabs? After a bit I realised the best strategy is to just keep swinging both arms constantly, then there's no way to lose energy and you'll get the blue crabs anyway. Overall pretty cool game.
Thanks for the feedback! I did debate over whether I should improve the spawning logic for the crabs. I did make the special moves (dash / sand quake) specifically to address that -- if you miss a blue crab because it was on the other side of the screen, you might be more likely to pick dash which negates that. You are correct that the energy mechanics are too easy right now.
Cute game, I liked the crab animations
Very cute game! The gameplay is enjoyable and has no real issue : even if it's practically impossible to catch all the blue crabs, but it's well balanced with increasing abilities. Even the graphics are pretty good to be honest, it works well with your game. It lacks some music and sound effects but I can't really blame you for that since I didn't put much effort into that either for my game.
Fun Game! Nice powerups.
I would have maybe liked an alternative for using the mouse buttons for the claws. Maybe Q and E?
This seems like a good time for me to learn how to implement customizable key bindings! Thanks for the feedback.
D: the babies! Seriously though this was a quick play but super fun. The mutations really make the gameplay and it’s unique that you get upgrades the closer you are to losing. If only there was a timer or score at the end then it would have infinite replayability in my opinion.
Bonus points for the cute crab on the banner art. Great job!
> If only there was a timer or score at the end
I am working on this and am excited to update the game after the jam is over (and I am allowed to update the build).
I remember seeing this on discord (and maybe I helped you name it, but it's very likely you thought of the name yourself). It didn't look very promising back then, but now that I played it it's a pretty cool game, the left/right click controls are a perfect fit and you managed to add plenty of features in a short time by keeping the core mechanics small, good job!
Hey Krafter! I am happy you liked the game!
I am glad to see you remember the early screenshots of the game that I shared on the discord server. I did get off to a very late start in the jam, and you are absolutely right, it definitely did not show promise at the time :D I am glad you think I was able to turn it around.
This was fun, it feels a lot like the Flash Games I used to play on new grounds as a kid! very nostalgic
Fun game about lil crab boi that mutates when he eats blue crab, The only issue was there was no objective, no other reason to keep going I like the idea of collecting the mutations, maybe the crab could lose mutations after a while or have a choice to reset them to continue to keep living or something, for some replay-ability / progression., great game!
Ah, this is great feedback. Thank you so much!
Especially since the mutation meter goes up when you don't eat a blue crab! I should think about how to best explain that in a nice non-intrusive way. You're not alone in saying this, so it is obvious a problem I should fix!
Wow, fun game! I like the simple art style. Look forward to future updates. There is potential and would be nice to have some layer of replay-ability or progression.
Pretty fun! I think it would have been nice to have some sort of scoring system (maybe time?) so that there's some replay value and strategy.
I am happy you liked it! A progression system involving time/score/stats is in the works, so that players can get an idea of how far into a run they are, and compare different runs with each other.
Super cute! It's adorable that baby crabs flip during a sand quake!
Love it! Satisfying to play, remind me of Neopets flash games from back in the day. Art style is adorable.
Cute concept! I took the south claw, but big right claw has a cooler sounding name for some reason haha. I beat the game, and I think it's a pretty cool concept. The rate that the red crabs come in is probably a little too high. I never felt like I was in any trouble until right at the very end, when eating the blue ones hurt me, but then I won like two seconds later. I think with a little refinement this could be something really cool!
Woah, hold up! You can only lose the game, all end states are failure states (running out of energy / becoming a mutant). When you say you "won" the game, what did you mean?
oh! I thought becoming a mutant won the game. The end prompt came up as I was clicking, so I didn't actually see what it said!
Thanks for the great feedback! I should definitely make that more clear in the post-jam update.
The game is intended to be an arcade-style game with endless runs, where you see how long you can go before losing. I want to add a nice scoring/stats system so players can measure how well they did each run.
Great game! cute art! Feels good swiping with the giga right claw
I am unreasonably proud of "South Claw", but no one uses it!
super cute art!!