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A jam submission

Redundancy is not enoughView game page

Make sens of the Space Shuttle computers to avoid debris during a solar storm
Submitted by mrmixer — 12 hours, 5 minutes before the deadline
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Redundancy is not enough's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#5752.6833.600
Presentation#5912.6833.600
Overall#6092.5343.400
Gameplay#6152.2363.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What do you like about your game?
It has sounds, "music" and pixels

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Comments

Submitted

nice pixel art and retro sounds! I think it would have been even nicer with a parallax scrolling background. the premise to interpret incorrect signals in order to figure out the right answer is very interesting — unfortunately, it’s poorly communicated, and some of the solutions (that I read on the itch page because I got stuck on stage 3) seem overly convoluted. I think everything needs to be explained better, and maybe there should be more hints at how to figure it out.

Submitted

great game, simple but well polished, however im not smart enough to finish it ^^

Submitted

Lovely looking game, and the premise is cool too - confused the heck outta me though. Maybe I'm just dumb?

Developer(+1)

The game fails (I failed) to communicate important information to the user. Feel free to feel smart again !

Submitted

I'm a bit confused on how to play

Developer

I'll add more information on the game page, but I failed to make the game communicate its mechanics to the player.

Submitted

O

Submitted

I think there’s an interesting concept here but I don’t think I’m understanding the rules. Everytime I think I figured out the pattern, I get one wrong with no explanation why. I think the art looks really good, I just wish it was more clear if I actually understand what I’m doing or if I just was getting lucky.

Developer (1 edit)

Thanks for taking the time to try the game.

I'm aware that the game is confusing and doesn't communicate well what is expected from the player. I still chose to submit the game, and try to make it a "polished" game, as I have failed to properly finished game in other game jams.

While writing this, I found a typo in the code that caused the display of one of the computers on the last stage to be wrong. It was still possible to figure things out but it would make it even more confusing.

I'm going to explain things here, just in case somebody can't progress and want to go to the end (there is nothing special at the end).

There are 5 "stages", each level is 5 turns: you need to succeed 5 turn in a row to progress to the next level. On each turn you need to press a direction, and if you pressed the correct one, you progress to the next turn. If you don't, you "loose" one turn, but you'll never go back to previous stages. The game display 5 directions at the bottom of the screen which are the output of the 5 computers of the shuttle. On each stage (not turn) the 5 computers will change how they work (the idea is they are hit by a solar flare, and don't function properly).

So each stage you need to figure out what direction to press based on the output of the computers. The "strategy" is to figure out the pattern of 1 computer and interpret its output to get the correct direction to press. There might be several computer that produce useful information, but except for one stage (4), there is no need to use several computer to figure the correct direction.

- On the first stage, the computer give the correct direction.

- On the second stage, one computer always give the same direction (not useful), and the other computers always give the inverse direction.

- On the third stage, two computer always give the same direction (not useful), and three computer give the correct direction on the horizontal axis, and the inverted direction on the vertical axis.

- On the fourth stage, the correct direction is the one that is never given by the computers.

- On the fifth stage, 3 computers always give the same direction (not useful),  and 2 give a direction at 90° counter-clockwise.