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And The World Turns Red's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #508 | 2.994 | 3.667 |
Originality | #514 | 2.858 | 3.500 |
Overall | #557 | 2.722 | 3.333 |
Gameplay | #590 | 2.313 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
This is my first relatively serious game on my own engine and I'm very happy with how it turned out!
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Comments
Great visuals, art style is nice :D
it took a bit to figure out what I had to do and what was going on. but loved it
This game looks awesome! Great visuals, especially for not using an engine.
Sadly, it is a bit difficult to figure out (e.g. at a certain point I could no longer clean and you have little feedback on what you are doing or should do, maybe more sound effects could have helped with that).
Also i feel like the movement is a bit hard to keep track of while fighting and cleaning.
this is a banger. the coolest part about this is definitely the vfx, it’s really cool to see how the level changes with bullet holes and bloodstains. the looping world is really cool as well. I just wish it had more sounds to really sell the action. and there’s definitely room for more polish, especially when it comes to conveying mechanics.
it took me a few tries before I realized that blood was the only thing hurting me. after a while, I checked the itch page and figured out I had access to soap (RMB) all this time… that made things a lot more manageable. there are more mechanics than I initially expected, with subtle clues about how things work (like the soap-haters), I just feel like the basic mechanics could have been explained better (in the game, not on itch).
the basic movement is very heavy, and I found it a bit cumbersome to move around at times. this is partially offset by the horizontal boost from jumping, but I still think the horizontal ground acceleration could be increased a bit. also, I would have liked a variable jump height, but that’s just personal preference. other than that, the momentum feels great when sliding up those poles — love the spark vfx!
the attack was satisfying to master, it just lacks audiovisual feedback to help nail the timing (I know the weapon expands but that’s not really where I’m looking when I’m shooting). I sometimes lost track of the cursor, so I think a custom cursor would have been nice, and it could act as a UI element for the attack charge as well. oh and it seems like enemies don’t despawn when they die, they just change color and stop moving, but they still spawn blood when shot. seems weird.
finally, a simple timer ticking down from 5 minutes to hint at the goal would have been very useful, as it just seems like a game about endless survival at first. the ending is nice and simple, a proper capstone to the bloodbath!
Thanks for the detailed comment!
Sound is really a big flaw in this game and my biggest disappointment, game could be multiple times better, but i just didn't have enough time to write a proper sound system :(
Also lack of tutorial and timer in game caused by absence of text rendering in my engine, didn't have enough time and experience!
Bleeding enemy corpsed is the feature - need to shoot carefuly on later stages, but this need more polish.
Glad you endure it to the end!
Very cool game. I really like your interpretation of the theme, it's very unique. The character feels good to control, even if it's a bit hard sometimes. The blood physics is peak, especially considering you made this in your own engine, underrated game.
Thanks!
Cool game. Nice job making your own engine. I really liked the visuals and the gameplay felt pretty smooth.
Thank you
Big ups for the whole doing-it-in-C thing. Mine is similar but in Zig. The gameplay is really cool! I wish there was some sort of health/score or something though, otherwise it's hard to tell if there's a goal or anything. Also unfortunately it crashed about a minute in... Nice work though!
Thanks for the comment! Your health is environment - when the world turns red - everytning is bad :D
And the goal is to survive for about 5 minutes and kill all enemies, i wrote it in the main game page.
Crash is unfortunate, i didn't encounter any crashes for a last few days of testing :(