I really enjoyed playing this game, the level design made really good use of the base mechanic without being overly complex, and the game has a lot more design space if you wanted to go further. It kinda reminds me of a Chilean game called What lies in the Multiverse. I think there might have been a way of making the goal a bit clearer without losing the confusing maze feeling, but I don’t fault you, having had 2 weeks to make it.
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Upside Down's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #374 | 2.875 | 2.875 |
Presentation | #378 | 3.333 | 3.333 |
Overall | #397 | 3.139 | 3.139 |
Originality | #400 | 3.208 | 3.208 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What do you like about your game?
I like the idea of being able to challenge the world
Comments
i did not get what was happening, i thought the whole world was flipping for so long
Really beautiful platformer with a simple yet really interesting mechanic, shifting between two worlds / maps to make progress. I absolutely love the pixel art on this, it's gorgeous and feels super polished (you could even add a few particle effects). The NES-type music is super fitting and well executed, my favorite being the one in the main menu (curious which program you used to make those?). The platforming part was also great, it took me a bit of time to properly navigate and feel like I was making good progress, and I did have one really bad "fall" where I ended up losing a ton of progress, maybe checkpoints could make the experience a bit less punishing. A really great game, I'll look into the other stuff you have built.
Thank you. I developed this game in Godot 3.5. I really made something quite simple since I knew I wouldn't have enough time to finish it as I'm also working on my first commercial project and since I do everything alone, I always need to manage my time well. I'm Brazilian, and here in Brazil, things are quite difficult, especially for independent developers.
Hey, cool concept! I think some transition between up/down would be nice though, right now it's quite jarring. Nice work getting it in so early as well haha :)
The game is very cool, a cool idea, but... very cruel, I do not know where I need to go, although I kind of went "maybe" correctly (I liked it).
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