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The funny script & characters and turning the whole unexpected theme on it's head
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Coool
Very funny and very unexpected. Somebody needs to stop the spread of aberration desease :D.
I know! I think we're going to have to start wearing different coloured masks or something...
Damn bro. I really enjoyed and got to the blue screen error HAHA. I really liked your game, graphics, sound, humor etc. The only critic is, the mouse movement was too fast. Other than that awesome work man. Best of luck
Loved it, it oozes game jam goodness. The robot accents seemed to swap between southern, brooklyn, and boston lol
haha - yeah, that's me being English trying to put on my generic American accent for ya - I can only apologise!
Glad you enjoyed the game though...
This was very fun to play and fits the theme very well. Amazing!
I was in stitches the whole time. "What? You never played a game before?" in the beginning was hilarious!
Glad it made you laugh - that was whole purpose really!
Just spent the last 10 minutes eating baby crabs in your game - great stuff :)
This game is on another level. The graphics and the animations are really cool! Good job!
i can't believe this... 3 minutes in and im get called out for taking my time... they're absolutely right though xd.
hooooly this game is so polished and well crafted, insane how much was accomplished in 9 days! this was such a genuinely fun experience all around with everything being so packed with charm and character! this game gives me a lot of "Dr Langaskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist" vibes and the humor is on par! all the characters are so lovable and personable while some are also endearingly snide xd. i would just sit there waiting for the next piece dialogue cuz it so good (hence the callout). and hearing the "not so subtle" nods regarding how a certain game design decision was handled or how things relate to the theme always brought a smile on my face.
the environment is incredible as well! it looks like a lot of thought was put into how things are arranged to look natural! it looks production ready and feels comparable to existing games like Davey Wreden's other games or Superliminal! the chromatic aberration integration was super cool as well, i like how both the shader looks and how chromatic aberration was used later on in the game.
this was such a pleasure to play, im floored! great work!
I genuinely enjoyed this game so much, it was an aberration how much I enjoyed it (in a good way) Good job, the fact this was made in 9 days is truly impressive.
Impressive one person can deliver this amount of polish for jam! Also had a blast playing it.
One small issue, throwing boxes when close to the bots causes them to miss always. Took me a while to figure that out.
Thanks... and thanks again for the heads up about the boxes being close. The hit is registered by how fast the box hits the target, so I guess if it's too close, it won't have reached enough velocity to register the damage...didn't spot that- but I could special case it and just do a distance check when it's fired :)
Man I was so excited to play this game :( To think that Chris died in vain...
Jokes aside, this really is a fantastic entry. It has a cohesive and charming visual design, fantastic audio design which even includes boss music, and an out-of-the box approach to the jam theme. The voice acting is just the cherry on top.
Each 'level' had tips that would help to direct players if they didn't know what to do while also being funny enough to entertain players who didn't need them, which is an excellent design choice.
Very impressive, great work!
Amazing game! I saw you are a pretty experienced developer, so it makes total sense for you to build something as high quality as this. Great job, it was really fun to play and well-polished. I really liked the dialogues and interactions with the Abberation Bots =))
Haha, this was great fun! I enjoyed there being different things to do to clear the game, and the variety of sneezes on offer was 👌
I struggled a little bit with the boss battle until I realised I was standing too close when throwing the blocks, but all in all had a really good time playing this :) So impressed you managed to get all of this done within the time!
Very nice!
I thought the visuals were very well done.
The humor was a bit on the nose but definitely got a few chuckles out of me
good work!
haha - yeah, that was the plan - the theme is so in your face that the theme itself is Unwelcome… bit of a gamble, I know.
Thanks for playing and glad you enjoyed it 👍
lol, well played
Hahahaha, silly fun game! It's very rare to see voice acting in game jam games, pretty cool! Graphics are also pretty well made, the minigames were cool too, and the extremely shoved-on-your-face theme made for cool comedy. I have to say I was expecting something to go "as expected" because the expectation was that something weird would happen, hahahah! Maybe that was the plan, actually? You got me sir, hahaha. Main critiques would be that the end of the fuse game things got a little too much meanwhile the "boss fight" was pretty well executed. That first guy was super annoying but I'm sure that was the plan, as he was completely ignorable. It's a cool game, reminds me a bit of these old adventure games, or even those modern games that are filled with mini games too. Good job!
Thanks for playing - glad you enjoyed it 👍
Absolutely the aberration theme was definitely shoved in your face, with every type of aberration I could think of, but as you recognised - that was the idea! The plan was that it’s sooo in your face the theme itself became an Unwelcome aberration too.
Yeah, that first guy is annoying, I think I over pitched him and added too much dialog in there - I was just riffing away when making it and got a bit carried away! 😂
I absolutely loved this one. Its a silly little game that mixes a bunch of different types of aberrations, such as stuff suddenly changing places and even a way to fit in chromatic aberrations. In the end it gives to a wonderful experience with awesome everything, although sometimes it may become a bit repetitive, or even the themes of aberration seem to be very on the nose, with the characters literally saying "Oh look, im doing an aberration, LOOK at me, look, look". I guess that was kind of the point, but i personally found it a bit annoying. Another part that had me feel weird were the animations of the models with arms and hands. Even though most of the environment is cool, I cant help but feel that the character animations are very... human like. I have a feeling you did motion capture to create the animations, which is not necessarily a bad thing if you did use it, its just not necessarily a animation style i love. Overall, even though it wasn't a perfect experience, i still enjoyed it, and the boss against the security bot has to be my favorite boss fight in a game, PERIOD.
Thanks, glad you enjoyed it. Yeah the idea was to be very in your face with the whole Aberration theme, that was the plan - so much so, that the theme itself is ‘Unwanted’ as an ironic twist. I hope some people got it 👍 That’s the thing with doing a comedy/parody game, it’s going to be a bit hit and miss I think…
Good point on the characters 👍 Yeah, I did mo-cap them using a system I made using a VR headset. I wanted them to be really characterful, but you’re right, I could’ve definitely made the movements more robot like - not sure how a robot looks when sneezing, but that would’ve been funny!
These blends ( i assume theyre blends?) are phenomenal, seriously wtf how did you do this in 9 days lol.
Dialogue is great and very stanley parable-esque, definitely had some great comedy. Very glad you could import meta-jokes about chromab into the game.
Gameplay is very smooth, I had no issues at all. In fact, mechanics that could be annoying are actually very well implemented.
such a great polished project.
Hey, thanks! Yeah, I basically worked non-stop for the whole nine days on that! Took the time off work, got up early, worked till late & pulled a few all nighters and I went ALL IN with it. Just wanted to really push myself personally to see what I could do. Probably not the best idea in hindsight, I was totally burnt out afterwards - but still, I really enjoyed making it! I’ll be making a dev log video on how it was made on my YT channel at some point
Not sure what you mean by blends? Animations? Lighting? Just let me know and I can tell you how they’re done 👍
I mean all the 3-D models for the game and the material/BDSF work to texture them. Blends as is Blender, but I guess you did not in fact use blender lol
Ah, of course. I didn’t make the connection then! I was thinking code-wise… Yeah, I used blender, modelling all the environments & objects from scratch, and it did take up most of the time to be honest. If you look at the environment carefully though, you’ll see I reused stuff as much as possible, there’s literally the same pipe being used everywhere, scaled, rotated, you name it just to make it look different! 😂
I'm so impressed the that you made this 9 days, I was hustling to make my buggy mess. I followed your YT & Itch page, if you make a full indie I'd love to see it!
Thanks - yeah, it was quite a marathon to make it in the time, I was totally burnt out afterwards! Lol. Back to normal now though thankfully 👍
Thanks for the follow, I’m sure I’ll be making indie stuff for a while yet I do have a VR game planned next up
This was a lot of fun. I loved the self-awareness spread throughout the game, and I was not expecting the ending. The animations and cutscenes were very impressive through the game, especially considering how short a time period the game was created in. I also enjoyed the ‘battle system’, although I wish the drone fought back to give some more consequences to that part of the game (and to make me feel a little better about killing him after hearing what was said about him afterwards). Your main robot was very cute, and the game would not have been the same without them and their comments. Overall I thought it was really good :).
Thanks for the comments - glad you enjoyed it 👍 As for the firing back thing, I was thinking about it, and if this was a normal game I definitely would’ve had it in. However, as this is a game jam, I’ve found that people tend to stop playing the game after they’ve died and then move on to playing the next game in the Jam, so for this I just wanted the game to be a bit like a play-through to show all the parts, and the penalty is the fact it takes longer if you’re not doing too well at it 😅
Fair enough, I’m glad to know there was a reason for it. Seems like you’ve thought about a lot of things with this game, and it’s turned out well because of it
Good little 3D puzzle game that felt like "The Stanley Parable" I dislike the pickup system you're allowed to hold an item for like 1 second it made the game hard, and the game itself wasn't hard just the pickup system was. other than that I enjoyed the game, it was fun and pretty funny at times.
thanks for the feedback - but you can hold an item for as long as you like in the game. Which part are you referring to? You single tap to pick up, then press again to release.
It wouldn't let me hold the items
Which item wouldn’t it let you hold? It seems fine for others and myself - are you tapping once to pick it up? It would be good to understand what’s happening considering the game lets you hold items for as long as you want.
If you’re talking about the plug at the start, then it’s on short lead and you have to use the extension cable to plug it in… the voice over tells you this as you’re playing. Do you have the sound on while playing?