Hey this was a cool game! I like the supportive messaging between the character and the house. Artwork is good and I like that it is (seems like?) infinite procedurally generated level.
My critical feedback is
I think because the camera is zoomed in at this level, when you jump you can't see below the character. So I think working on the camera would help a lot to make the platforming even better.
Some (all?) of the labels didn't line up with the items/units? I wasn't really sure what those were for.
Sometimes it wasn't clear what to do (I've collected enough particles, I'm supposed to "buy" something in the house?, should I keep going?)
Great work! Beautiful artwork and particle effects.
Thanks for trying it! It is procedurally generated in that I have about 100 platform chunks that get stitched together. As the game goes on, more tougher ones are made available to level generator.
Yeah, the camera is on the list of things to fix, and the labels are just for debugging, so if someone has trouble , they can tell me which platform chunk they were on.
Please use the desktop version, as the Web version is intentionally unbalanced, as it will be used for visuals in a live orchestral performance of the soundtrack.
In this jam, I am primarily looking for feedback on the pacing and the platforms. The music, and art are more or less final. The dialogue is not, so don't worry so much about that.
Comments
Hey this was a cool game! I like the supportive messaging between the character and the house. Artwork is good and I like that it is (seems like?) infinite procedurally generated level.
My critical feedback is
Great work! Beautiful artwork and particle effects.
Thanks for trying it! It is procedurally generated in that I have about 100 platform chunks that get stitched together. As the game goes on, more tougher ones are made available to level generator.
Yeah, the camera is on the list of things to fix, and the labels are just for debugging, so if someone has trouble , they can tell me which platform chunk they were on.
Please use the desktop version, as the Web version is intentionally unbalanced, as it will be used for visuals in a live orchestral performance of the soundtrack.
In this jam, I am primarily looking for feedback on the pacing and the platforms. The music, and art are more or less final. The dialogue is not, so don't worry so much about that.