Me and my friend are working on El Luchamor:
]http://famicase.com/16/softs/19.jpg
I'll be doing something based on "the WORLD IS MINE". Not entirely sure what I'll be doing, though. :p
(I would have done Dungeon of Flowers, but somebody else got to that one)
I haven't done much so far (blame SGDQ and Pokémon GO, as well as saving energy for the GM48 gamejam this weekend), but here's what I have on my game so far. As a reminder, I'm doing Dungeon of Flowers.
It's really just the movement system that's complete. You can use mouse/keyboard or a gamepad, it's the usual twinstick-type movement. When using a gamepad, left stick moves and right stick aims. If you let go of right stick for 2 seconds, then aim just follows left stick's movement.

Now it's time for some animations and background tiles!
The case I chose was Cosmos:
I'm cheating a little and using models from the unity asset store.
The games going to be a "single screen" 2d platformer on a moon (or planet). You'll avoid asteroids and collect shiny things for points.
I might have gone overboard on the depth of field and I threw on a tilt shift camera effect to make everything look extra tiny. This weekend I'll focus on making the asteroids, and making sure the explosions are especially satisfying. >:)
There was another archived page of Cartridge art buried in the site link from the jams main page. Others might find this useful if you haven't picked a cartridge yet. (
http://famicase.com/chronicle/mobile/)
I uploaded the first playable build for your gaming pleasure.
https://garrettsgames.itch.io/spaceman-slam
Be warned, it takes a little while to load and it tends to lag sometimes. Closer to the end I'll upload desktop builds.
The last weekend of the jam is coming up and I'll probably implement some powerups to spice things up a little.
I've been working on a game based off the Meteor Tensei cover, but I'm backing off now. I don't like how the game is turning out and I've still got a load of work to do (finish two maps and think of a half decent combat system) and since I only have like three free hours this weekend to work on it I'll leave it like it is.
Posting a couple of gifs in case someone wants to check out how far I had got:
Unfortunately I just found out about this jam yesterday. But I'm giving it a go, anyway!
I chose this cover .
So far it's shaping up to be a simple, hectic, resource-management survival game. You play as someone living in a cabin in the woods that has to hunt and gather for food. But you start to notice that things you are doing are angering the various spirits of the forest.
In the game there are six types of spirits, and it's your job to appease them so they don't kill you. But beware: things you do to appease some spirits will anger others, and where you do what actions matters... and there's not much time to figure out what they want.
It's 2-d and largely text based, with a visual mechanic involving the spirits: the more angry they get, the more of them you start to see in the enironment.
Just discovered this jam 2 days ago. So much inspiring games here! (/*º*\) And so little time to get something done! (/ºAº)/
Me, myself, I'm keeping things simple. I'll work based on this case:

I'm making an action arcade game. The goal is to rotate the Landolt Circles (or optotypes) so that they match in the same column, thus winning points. The optotypes travel across the screen, getting bigger and bigger (just like the picture). If one of the optotypes escapes, it's game over! But it keeps getting faster and faster!
You can follow the development in my blog: http://bluejackalopegames.tumblr.com/
I'm a newbie programmer (just a few months of practice with Unity3D), and I lack any sound/music skills, so any help regarding sfx would be appreciated! ^-^
Hey! I took part in the jam 3 days ago. I'm going to make a guitarhero-like game. Not in rythm though since that part will be impossible to make with my skill. you have dudes running at you and your gf and then you have to hit the right button at the right time to knock them out! :D

a really rough wip of my game

this is the player sprite in action

Hello! ^w^ I joined the jam about a week ago, and I am currently creating a Kaiju Dating Simulator called "Ultra Girls". The game is based off of this famicase.

It's also based on the "Ultra" series, which is home to the "Ultraman" franchise, which so happens that it's currently celebrating its 50th anniversary! ^w^
You play as the silent protagonist going to a new school, where you will from relationships of all kinds with them. ^w^

