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Super Crate Smash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #19 | 1.554 | 1.857 |
Graphics/Animation | #21 | 2.032 | 2.429 |
Fun/Design | #21 | 2.151 | 2.571 |
Technical Implementation | #22 | 2.271 | 2.714 |
Theme/Limitation | #23 | 1.434 | 1.714 |
Overall | #23 | 1.888 | 2.257 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
It's a game where you break stuff with physics. Not much on the theme though.
Team Size
Solo (1)
Engine
Unreal
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Comments
Fun but not enough "mass smash" capability, making the longer level get a bit arduous... Having the crate you were holding block your view made aiming difficult too...
Fun to smash the creates. Nice little tutorial at the start too. I think that 154 creates was quite a lot to smash in that level! But cool idea, I liked the switching mechanic where you pick up the creates like in half life.
Fun concept! It did feel cool to smash through groups of boxes. I did wish the barrels explosions were a little more powerful, because it felt like I would still have to individually break a lot of crates even after using a barrel. I think another feature that might help would be something like a timer, to keep the player on their toes!
Great idea! I think this would be a great concept to keep expanding on :)
Sadly not related to the theme, tho it was pretty fun to smash the crates, the barrels felt somewhat underwhelming and the crate destruction sounds felt like they were played at the player location