love it
Slow at first, but picks up the pace later
My only complaint is that the weapons disappear when they lay on the flow for too long
| Criteria | Rank | Score* | Raw Score |
| Fun/Design | #2 | 3.636 | 3.636 |
| Music/Sound | #2 | 3.818 | 3.818 |
| X Factor (overall enjoyment) | #4 | 3.364 | 3.364 |
| Overall | #4 | 3.409 | 3.409 |
| Technical Implementation | #4 | 3.455 | 3.455 |
| Graphics/Animation | #8 | 3.273 | 3.273 |
| Theme/Limitation | #13 | 2.909 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Size
Will you continue work on the game after the jam?
What tools did your team use to construct the game? (optional)
Unity, Krita, and SFXR
Which art and audio did you / your team NOT create? (optional)
The Lobby and Battle Music
love it
Slow at first, but picks up the pace later
My only complaint is that the weapons disappear when they lay on the flow for too long
It's simple but fun. I had a bit of trouble coordinating the movement at first, but I managed.
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