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Defocus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #74 | 2.887 | 5.000 |
Overall | #97 | 1.732 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Roguelike Elements
There are no elements of a roguelike that are missing.
Screenshots
Yes
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Comments
I enjoyed this very much - especially the writing :D
While playing, I wasn’t able to effectively employ the main mechanical twist (defocus) - however, I believe there is potential there.
All in all this was quite complete, and engaging - awesome work!
Great jamming with you 🥳
Thank you very much, I am happy you enjoyed the writing!
How many turns did you have left when you won? I was unsure how tight to make that - I suspect defocus is most important in getting turn count down by avoiding encounters and pre-mapping mazes. I erred on the cautious side as I'd rather people win and treat final turn count as a high score :>
Sadly I did not achieve a winning run - that being said I got to level 13/20 and had plenty of turns left.
I should return to the game again and demand victory, I’ll let you know if I accomplish that feat 🙇🏻♂️