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mystery dungeon hand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #121 | 0.577 | 1.000 |
Overall | #122 | 0.577 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Incomplete
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Roguelike Elements
Procedural level generation, randomized drops, turn-based, ’non-modal , resource management (hp + fullness) , everything is the "same" and can react to anything.
Screenshots
Yes
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Comments
The idea of the game is that it boils down the concept of a mystery dungeon / roguelike game like shiren into a single deck of cards you experience. cards are dealt out from a randomized deck and into the track in front of you.
HOW TO PLAY:
You have HP and fullness. If either reaches 0 you lose. You can gain HP by discarding cards with rejuvenate (see below). You can gain fullness by eating food. You get food by killing monsters and having them drop food (rocks also may drop food!).
You have a few available actions:
The game relies on a surprisingly complex rule engine a la Magic / Hearthstone that manifest through keywords that can be attached to cards. The ones you will encouter are:
There is only one Stairs card per floor. Discarding stairs will advance you in floor level. See how far you can go!