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Minirogue: Alchemic Beginnings's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #131 | 2.449 | 3.000 |
Overall | #164 | 1.225 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Roguelike Elements
Open world with procedurally generated (mostly smooth noise determining biome) tiles, turn based (with optional fast forwarding), knowledge is the main form of progression, restarting is instant
Screenshots
Yes
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Comments
Nice to see another Godot entry. Some cool features in here, the streaming world, animated water tiles, and especially the fire propagation.
However, I think I'm missing something because I'm a little unclear what the objective is. I was able to kill some stuff and collect little rocks and fungi and place them down (and burn down a ton of forests) but I wasn't sure what to do beyond that.