Very well done! I liked the concept of having the enemies be turn-based while the player is realtime.
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Operation: Rogue Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #103 | 2.858 | 3.500 |
Overall | #106 | 2.041 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
No
Roguelike Elements
Random generated maps, turn based worlds (but not player, which is the gimmick of the game). Random enemy spawn, loot, weapons. Actually uses a similar map algo as Rogue. Perma death.
Screenshots
Yes
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