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Steel Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #6 | 3.667 | 3.667 |
Scope | #44 | 3.000 | 3.000 |
Completeness | #104 | 3.000 | 3.000 |
Traditional Roguelikeness | #107 | 3.000 | 3.000 |
Aesthetics | #110 | 3.000 | 3.000 |
Innovation | #112 | 2.667 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I immediately liked the graphical style and responsiveness of the game compared to a lot of other entries, but I wished there was more of both: playing the game rewards you with a lot of the same, and there's little in the way of change in you character asides from a few of the upgrades. Upgrading was fun, but there wasn't a lot of things to fiddle with (and sometimes you'd randomly get two of the same choice). All this, coupled with the lack of music, made the game pretty monotonous. Certainly the base is there, now all you'd need is a lot of icing on the cake!
- This has a ton of potential -- very atmospheric, and the upgrades kept me playing for quite a while!
- I enjoyed this entry! Great work for your first time out! I had a good time going through the map, though I wasn't entirely sure if there was ever more then one level....it kinda felt like I was going through the same sections repeatedly (not a negative, just an observation). The artwork was great! Thanks for participating and hope you plan to continue work on this entry and tweak it a bit more
Successful or Incomplete?
1
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes
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