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Rogue Manor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Traditional Roguelikeness | #130 | 2.858 | 3.500 |
Scope | #195 | 1.633 | 2.000 |
Aesthetics | #201 | 2.041 | 2.500 |
Completeness | #207 | 1.225 | 1.500 |
Fun | #210 | 1.633 | 2.000 |
Innovation | #219 | 1.633 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Seems to be a tech demo at this point but that's okay it happens. I like the idea of infinitely scaling stats over the course of a dungeon, the art style is charming, I like dedicated look at things button feels like it has alot of room for humor and gameplay. I could see this feeling like a turn based risk of rain eventually.
- An extremely simple roguelike with single-screen floors of 2-3 rooms, most notable for player character's inability to die - or rather, for the ability of HP meter to go into negatives with zero consequences. In fact, I once received "Attacked by stairs for NaN damage!" message somehow, which permanently set HP to NaN, again with zero consequences. Though since the game appears to go indefinitely, that is hardly a benefit. Other issues, like swords and shields simply acting as strength/dexterity buffs that can be collected indefinitely, or MP/Intelligence being useless due to apparent lack of any magic, pale in comparison to the above.
Successful or Incomplete?
1
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
yes
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