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Plastic Beach Buccaneers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #171 | 2.309 | 4.000 |
Fun | #174 | 2.309 | 4.000 |
Aesthetics | #193 | 2.309 | 4.000 |
Scope | #208 | 1.155 | 2.000 |
Completeness | #209 | 1.155 | 2.000 |
Traditional Roguelikeness | #222 | 1.732 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- While the game is obviously incomplete and has the associated flaws (typos, unbalanced salary/repair cooldowns, ships spawning in inaccessible locations, etc.) I really like both the way it looks/sounds, and the approach it has taken to emulating pirate gameplay. I am particularly impressed by the ship combat remaining on the same screen as the rest of the game, as opposed to being modal, like in the other pirate-themed entries this year. I am not sure where plastic figures outside of the pink hue of everything, but it has every sign of blooming into an impressive project down the line!
Successful or Incomplete?
2
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
YES
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
OF COURSE!
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Comments
I keep thinking I'm getting the hang of it, until I get a 50+ turn cooldown on repairing my ship and it's all over.