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A jam submission

firefighter rlView game page

Submitted by indspenceable — 2 days, 17 hours before the deadline
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firefighter rl's itch.io page

Results

CriteriaRankScore*Raw Score
Traditional Roguelikeness#24.0004.000
Innovation#103.6673.667
Aesthetics#603.3333.333
Fun#783.0003.000
Scope#1032.6672.667
Completeness#1043.0003.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Innovative hose mechanic. Occasionally it didn't feel like the controls were responding, but the game is challenging and fun. Nice twist on the classic roguelike formula.
  • Overview Small, simplistic roguelike with an interesting theme. Completeness The game seems to be complete in terms of features, but definitely could use more polish. Aesthetics I like the classic, clean look. The fire animation is probably too fast and depends on the max frame limit? Fun Well, the gameplay itself is really simplistic and quite RNG-heavy, yet also satisfying. Innovation The main innovation here is topic – but that's something! Scope Minimal. Simple level generation, just a few mechanics, and short, 3-levels map. Traditional Roguelikeness Yes, that's quite traditional roguelike.
  • This game is pretty interesting, I've never seen a roguelike quite like it. The controls are simple, the visuals are mostly clear, and the idea is fun. It's a pretty difficult game that asks you to use all of the tools at your disposal if you want to rescue all of the civilians-- I was only ever able to get 5 of 6. I like the fact that you can break through walls, and I like the exploding barrels, both of these add a lot to the experience. The levels seem very random so that the upstairs can generate on the other side of the floor, or basically right next to the stairs you came up in. It's always cool to see a game where the confrontation is with the environment rather than with monsters. I found it difficult to see the stairs or amulet sometimes when they were in fire. Unfortunately, the hard mode appears to be broken-- there is no FOV, and no items or civilians generate. The premise of the game is a little strange honestly-- you are a firefighter, but saving people is a bonus rather than the main purpose. You can very well just run past everyone to save the amulet. The civilians also don't move or anything, they are more like items to pick up. I think thematically it would have worked better to have some other pickup along the way, and the amulet could be replaced by a single person trapped in the building that you are trying to save; it would give the game more pathos. The only question that I am left with is: was Rodgort a man? Or, maybe, was he a dragon man? Or, maybe, he was just a dragon? Well, either way, I'm sure that he was still Rodgort.

Successful or Incomplete?
Success

Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes

Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes

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